AuthorTopic: Official Anatomy Thread  (Read 300569 times)

Offline 0xDB

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Re: Official Anatomy Thread

Reply #380 on: February 02, 2014, 10:54:23 am
Picked up the pencil again. The quality of my lines, proportions and rhythms varies and swings as heavy as my mood. Nothing I can do except accepting that.  :)



Offline Ryumaru

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Re: Official Anatomy Thread

Reply #381 on: February 04, 2014, 03:07:08 am
Don't mind your work changing with your mood. Expression is what the game is about.

What are your goals in terms of being able draw the human form? you may have talked about it earlier in the thread. I've seen you do a lot of this gestural and proportional work which is great, but I can't help but wonder if it's time to settle down and just commit 10-20 hours on a well modeled and rendered figure for you to understand the more subtle things, and increase your skill set in a different way.

Of course, at the hardcore art studios, the suggestion is usually flipped. People that do that kind of work need to do more of what you are doing here.

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Re: Official Anatomy Thread

Reply #382 on: February 04, 2014, 08:38:43 am
The ultimate goal, which I have come to believe will be a life long journey, is to be able to draw any expression of the human body in any angle without relying on a reference.

I am following Stan Prokopenkos (proko.com) figure drawing tutorials. He says the gesture is the most important thing to study at first and after a lot of frustrating personal experience at trying to draw the human figure without gesture by just making slow and stiff constructions or copies out of thin air, I completely agree with the gesture being the most important thing.

Without the skill of getting the gesture right it is difficult to make a slow study where the individual pieces do not fall apart. The gesture is what ties them together creating a believable expression of the body where everything is just in the place where it belongs and where it feels right.

I am not capable of getting the gesture and the proportions right yet (I feel I am getting closer), so I first need to train that skill before I can move on to constructing simple volumes around the gesture which will be the next step.

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Re: Official Anatomy Thread

Reply #383 on: February 05, 2014, 10:03:02 am

Offline Pixelkh

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Re: Official Anatomy Thread

Reply #384 on: February 05, 2014, 03:14:24 pm


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Re: Official Anatomy Thread

Reply #385 on: February 07, 2014, 06:25:45 am


Offline Vagrant

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Re: Official Anatomy Thread

Reply #386 on: March 03, 2014, 06:56:26 pm
Once again, hello everyone.

I was just wondering if this looked allright?



Offline Pixelkh

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Re: Official Anatomy Thread

Reply #387 on: March 03, 2014, 08:44:29 pm
She has pretty broad shoulders for a lady in comparison with the hips. Could be right, but I'm not sure.

Legs seem fine in general, might take a look at the tibia.
If I take a look at my own leg, it seems it doesn't go down straight from the knee but bends a little outwards.

Pose isn't very dynamic, but I guess that's a choice. I wouldn't stand like that comfortably irl, but I'm not a lady and I don't really know the context.

I guess she will be clothed later?

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Re: Official Anatomy Thread

Reply #388 on: March 03, 2014, 09:02:21 pm
Yeah, I just wanted to make sure the body shape was good.

I went out for a walk to keep my eyes off of her for a bit. Now that I come back, I can see that her arms are way too big for the original aims. Should be an easy fix.

A male version is to come in a few.

They're both to be in a classical-esque ''ideal'' anatomy for a pseudo victorian steampunk era.

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Re: Official Anatomy Thread

Reply #389 on: March 03, 2014, 11:31:22 pm
Current one