AuthorTopic: Official Anatomy Thread  (Read 353481 times)

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Re: Official Anatomy Thread

Reply #300 on: October 25, 2012, 07:33:00 am
Heh, it was the other way around. I first practiced ears and then added the people to random ears (and as can be seen I screwed up proportions along the way, because out of sheer laziness I winged stuff instead of making proper constructions).

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Re: Official Anatomy Thread

Reply #301 on: October 25, 2012, 10:14:25 pm
   

skulls on 29th referenced from 3D models found over there -> http://www.oucom.ohiou.edu/dbms-witmer/3D_human.htm



« Last Edit: October 29, 2012, 10:51:34 pm by Dennis »

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Re: Official Anatomy Thread

Reply #302 on: October 30, 2012, 10:44:27 pm
The frustrating thing is, as soon as I put the references away, everything ends up weird and wonky and my head seems unable to just improvise an arbitrary rotation/perspective.

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Re: Official Anatomy Thread

Reply #303 on: October 31, 2012, 09:44:28 pm
referenced from the same 3D model as before (must work on defeating my impatience so I'll take more time to get angles right):

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Re: Official Anatomy Thread

Reply #304 on: November 03, 2012, 05:44:40 pm
Still struggling with angles, proportions and well... anatomy of noses, ears, eyes, mouths... everything I draw comes out ugly and distorted.

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Re: Official Anatomy Thread

Reply #305 on: November 04, 2012, 09:53:26 pm
Making progress on construction of eyes. I first draw a sphere and then wrap the lids around it. Seems to work much better than my previous approach where I always drew the lids first.



edit, and then I started making some crude reference models:
« Last Edit: November 05, 2012, 12:06:58 am by Dennis »

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Re: Official Anatomy Thread

Reply #306 on: November 07, 2012, 07:39:53 am
Sculpture is a great way to learn anatomy, in some ways superior as you have to be aware of the 3rd dimension. if you can I would shave off a bit from the top of the guys cranium, its a tad too big. Also bring the nasal bone out on the skull.

Keep this work up. Mileage put into understanding anatomy is what separates the men from the boys as far as art goes.

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Re: Official Anatomy Thread

Reply #307 on: November 07, 2012, 09:47:36 am
Thanks Ryumaru, I already tried to change the skull before but the molding dough is too soft so trying to make adjustments at this scale always end up distorting everything next to the detail being changed. The skull isn't very accurate anyway so I think I'll crush and redo it, perhaps a bit bigger in size. The cranium on the guy I will try to carefully shave off using some yarn.

Continued with some quick no-refs doodles. It appears I still have problems with some angles and proportions and I haven't found a good way to construct the noses yet.




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Re: Official Anatomy Thread

Reply #308 on: November 08, 2012, 10:35:45 pm
Made some adjustments to the male model (which oddly reminded me of the XO on Battlestar Galactica (before the changes)), resized the big mass on the top and tried to add ears. The ears didn't even end up symmetrical, have bogus details and I think the back of the head is sticking out too far but despite the various imperfections, I still think the model will help me getting the angles and positions of stuff more accurate in my drawings:

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Re: Official Anatomy Thread

Reply #309 on: November 09, 2012, 09:47:36 am
http://youtu.be/nWZZ3SFmDS8

This guy has done some amazing videos, explaining both the structures, and giving step by step renderings of the human head and features. Should be right up your ally and help you push your work to the next level.