AuthorTopic: My game's graphics (Updated June 26th)  (Read 16892 times)

Offline Masked

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Re: My game's graphics (Updated June 25th)

Reply #30 on: June 26, 2008, 04:36:50 pm
I'm going to take a look at some sprites in professional games to see if I can get an idea as to how I can simplify it to 4 or 5 frames and keep it looking good. Thanks for the advice. I'm going to start using videos to base my sprites off of. Looks like I'm going to start all over.

Offline Masked

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Re: My game's graphics (Updated June 26th)

Reply #31 on: June 26, 2008, 10:16:59 pm
I decided I'm going to stick with my guns and keep doing it "copy-paste" style. I think it looks good, if at least good enough for me. I made the whole thing two handed as well and added a thrust.

Offline Corsair

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Re: My game's graphics (Updated June 26th)

Reply #32 on: June 27, 2008, 03:08:42 am
I decided I'm going to stick with my guns and keep doing it "copy-paste" style. I think it looks good, if at least good enough for me. I made the whole thing two handed as well and added a thrust.



Yes! two handed swing looks tons better!

Offline Masked

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Re: My game's graphics (Updated June 26th)

Reply #33 on: June 27, 2008, 03:12:10 am
You have no idea how glad I am to have someone say that. :D

Offline Corsair

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Re: My game's graphics (Updated June 26th)

Reply #34 on: June 27, 2008, 03:58:42 am
You have no idea how glad I am to have someone say that. :D

Well obviously i'd have done things a bit differently, BUt i've critiques as much as my ability permits, really.
I do think the animation could benefit from using different angles for the sword in the swinging frames, and maybe speeding it up a bit. photoshop and graphicsgales rotation tools are pretty good when you need a rough start on it, and generally require minimal touching up to get looking properly.

Even so, i think i'm going to take my edit and give it a life of it's own Think of it as being inspired, eh?

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Re: My game's graphics (Updated June 26th)

Reply #35 on: June 27, 2008, 04:33:12 am
 :) Sure, just don't make mine look too bad.  ::)

Both Photoshop and Graphics Gale cost money though, right? I'm using Gimp, and I don't know how to make my frames any faster.

Offline Souly

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Re: My game's graphics (Updated June 26th)

Reply #36 on: June 27, 2008, 06:34:19 am

Should really try and work more on the animations before you submit them to pixeljoint.
Anyways, I noticed you had all the frame rates at different speeds so I made them all about 8 or 10 I think.
Added some tilt to your sword, also got rid of most of the fading motion trails.
Never been a fan of them, motion trails are usually quick, it's the point of them.
Your guy is SO skinny it's scary, is he made of of rubber?
I did a bit to his lead leg and his back foot.
Also your guys right hand switches straight to the top of the handle while he goes to rotate the sword...
« Last Edit: June 27, 2008, 06:37:26 am by Souly »

Offline robotacon

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Re: My game's graphics (Updated June 26th)

Reply #37 on: June 27, 2008, 06:47:55 am
I made the whole thing two handed as well and added a thrust.

That's soo much better!
I agree with Souly on the framerate.

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Re: My game's graphics (Updated June 26th)

Reply #38 on: June 27, 2008, 01:28:05 pm
Also your guys right hand switches straight to the top of the handle while he goes to rotate the sword...

He's just turning his hand around. I don't know what you mean by this.

Anyways, I'll fix the flaws with him when I go back and work on my character design. Thanks anyways though I guess.

Offline Souly

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Re: My game's graphics (Updated June 26th)

Reply #39 on: June 27, 2008, 03:21:21 pm
He's not just turning his hand around.
Right now the hand that I see is the right hand at the top of the handle.

Your guy is holding his sword with his left hand in such a way that he must be left handed.
This is could be the reason you're finding this animation difficult, especially if your right handed.


Okay I see what's wrong.. you've got to stop putting the sword STRAIGHT it just doesn't work in animations, you've gotta have the sword lean angled.
No one keeps their sword perfectly straight.
Also the sword shrinks...
« Last Edit: June 27, 2008, 04:28:14 pm by Souly »