helm : yeah, I get you now (mostly

). And yeah, the point of looking for truth is that it cannot be found so long as we are trapped in physical bodies, so plainly speaking
it will kill us, but over the course of many years and i think that's necessary as part of this life. As is, as mentioned, actually living outside your brain.
i haven't read ebert's separation but i feel there is a tremendous difference between art primarily made to decorate or to impress, and art made to make a statement (where the statement is
not LOOK AT ME I'M XXXXXX!!!). There's also art which exists purely to be a process or spirit of art, which does not necessarily make a statement or impress or decorate but isn't inherently "higher" or "lower." Many brilliant artists, from Monet to Freud, fall into this last category. Many brilliant artists like Donatello and Michelangelo fall into the first, and that does not make them worse (it's a product of the times), but if someone made a david today most people would be like "yup....it's a guy. standing. got it."
now here's a fun question, i wonder which david came to mind first? Donatello's bronze, Donatello's marble, or Michelangelo's marble?Most videogame art is driven by a very small number of needs, and they are mostly marketing followed by technical prowess followed by "because something has to fill that space." Great art in games that come once every so often, like SotC for a recent example, still fall somewhere between wanting to impress, wanting to create an atmosphere, wanting to do a lot with an outdated platform, and that last ambiguous section of wanting to capture an essence. In all though, does this further anyone, or is it pure enjoyment? I think it's the second mostly. Is there anything wrong with pure enjoyment? No, in fact it's necessary. But it seldom gets into galleries in the last 100 years because "art" has generally moved away from that.
I will agree that the format does not limit games to non-art, but the public and the producers sure tend to.
And yeah, many films are not art, many films are.