AuthorTopic: Nuclear Ocean sprites  (Read 11328 times)

Offline Zero

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Re: Nuclear Ocean sprites

Reply #10 on: June 20, 2008, 01:01:24 am
For the turtles death I think the turtles whole shell should just go black and show his bones, the turtles spine goes across the top of the shell.

Also maybe you should close the sharks mouth.
That's probably a good idea with the turtle, the full shell looks out of place. And I plan on closing the shark's mouth once I get a chance to.

Also, I just finished this as you were posting:

Thoughts?

I'll start working on the turtle death animation and the shark in the meantime.


EDIT: Okay, I got the shark done pretty fast:

Just need to make a new death animation for that now.

EDIT 2: @ Ben - Before I forget, here's a quick comparison of the original sprites and modified sprites without dithering:

Personally I don't know which I like better yet. I think I still kinda like the dithered ones though.
« Last Edit: June 20, 2008, 02:14:16 am by Zero »

Offline Malor

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Re: Nuclear Ocean sprites

Reply #11 on: June 20, 2008, 04:29:28 am
well aside from the fact that squid do not possess bones, I think this animation would be more effective at conveying the pain/injury message, with a little bit more of an expression, bulged eyes, perhaps a wee bit of flailing about... Just my Cent and 1/2.
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Offline Ben2theEdge

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Re: Nuclear Ocean sprites

Reply #12 on: June 20, 2008, 01:48:55 pm
I agree with Malor; Again... I think your animation is suffering because you're trying to be too economical and re-use your drawings for different animations. I would recommend drawing the characters in a new position when they're hurt, reeling back in pain.
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Offline Zero

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Re: Nuclear Ocean sprites

Reply #13 on: June 20, 2008, 04:40:28 pm
Yea I need to get out of that habit... This still uses the original image in it, but I think it's an improvement:

I think I might need a transition frame though.

Offline Zero

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Re: Nuclear Ocean sprites

Reply #14 on: June 21, 2008, 07:12:53 pm
Fish swimming:

Again, trying to get out the habit of re-using images. How does it look?
Oh, by the way, the animation will actually be a little slower in the game than what you see here.

Offline Xion

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Re: Nuclear Ocean sprites

Reply #15 on: June 21, 2008, 11:19:17 pm
Woah, that fish is totally spazzing out!
Fish don't flap their fins, afaik.
When fish swim, the majority of the movement is at the tip of the tail, as opposed to the head, which just barely wiggles unless at a fishy-sprint, and even then the tail moves more.
this video may help.
You may also consider changing the lightness of the tail as it goes towards and from the viewer, as you did the fins of the squid.

Offline Zero

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Re: Nuclear Ocean sprites

Reply #16 on: June 22, 2008, 12:24:05 am
Hmm, something more like this maybe?

The fin flapping thing is just a stylistic exaggeration by the way.

And thanks for the video, that definitely helped.