Thanks for the feedback, Faceless.
I agree and tried what you suggested, but it seemed like the blade simply got thinner. What I *think* I need to do is to try to make the start of the animation look like he's chopping, moving the sword in a vertical arc going forward, not in a horizontal/diagonal motion. And the smear should describe that too. OR make his torso turn a little bit more and the sword continue that motion.
I might keep this for a parry, though, maybe.
With the legs I want to make him step forward with his right leg with a couple of frames. I have to try to be economic in regards to animation frames and reuse bits as much as possible.
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EDIT: Changed my mind about stepping forward with the right leg, but the chopping action I was talking about would be something like this (still a bit rough):
