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Re-spiffying old sprites
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Topic: Re-spiffying old sprites (Read 4272 times)
Teknogames
0001
Posts: 36
Karma: +0/-0
Indie Game Dev - http://teknopants.com
Re-spiffying old sprites
on:
May 27, 2008, 11:47:04 pm
I’ve gone back to an old game of mine and revamped the whole thing, but I’m having trouble with the graphics. I get to a certain point after clearing up the original line art and such, but once I feel I’ve done all I can do, something still seems wrong. I figured I could get some guidance.
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Indie Game Dev -
http://teknopants.com
AdamAtomic
0100
Posts: 1188
Karma: +0/-0
natural born medic
Re: Re-spiffying old sprites
Reply #1 on:
May 28, 2008, 04:28:21 am
What is it?
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Sherman Gill
0011
Posts: 995
Karma: +0/-1
Re: Re-spiffying old sprites
Reply #2 on:
May 28, 2008, 04:35:35 am
I think it's a space ship. Like, a big one, a capital ship or something. If that's what it was, it'd make a lot more sense in context.
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Quote from: ndrake on July 25, 2008, 03:37:32 pm
Oh yes naked women are beautiful
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Teknogames
0001
Posts: 36
Karma: +0/-0
Indie Game Dev - http://teknopants.com
Re: Re-spiffying old sprites
Reply #3 on:
May 28, 2008, 05:26:37 am
Oh poo shoot. It's a tank
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Indie Game Dev -
http://teknopants.com
Joseph
0010
Posts: 246
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Shut up and pixel.
Re: Re-spiffying old sprites
Reply #4 on:
May 28, 2008, 06:03:04 am
I can't tell. slightly bigger=better.
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BlackDragon
0001
Posts: 10
Karma: +0/-0
Re: Re-spiffying old sprites
Reply #5 on:
May 28, 2008, 01:46:55 pm
Your problem lies within contrast.
With machines, especially at this tiny size, you must "seperate" each section from another to make it as readable as possible.
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Teknogames
0001
Posts: 36
Karma: +0/-0
Indie Game Dev - http://teknopants.com
Re: Re-spiffying old sprites
Reply #6 on:
May 28, 2008, 09:16:40 pm
Aye damn...
ok, well I'll go into detail. its a top down shooter and this particular sprite is a tank, but not your traditional tank. Hell, lets call it a vehicle. It has no turret, it is facing to the right. And at the moment it doesnt feel quite finished to me, render wise. The lineart feels fine however.
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Indie Game Dev -
http://teknopants.com
garland
0001
Posts: 19
Karma: +0/-0
Re: Re-spiffying old sprites
Reply #7 on:
May 30, 2008, 02:22:29 pm
If it's not a real tank, then personally I don't see any real problem with it. But again, as Sherman said, this would be a lot easier if we could see the sprite with some of the other graphics from the game.
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