AuthorTopic: Shooter Mockup [WIP] [NAUSERTIAN game]  (Read 12849 times)

Offline smiker

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-1
  • http://youtube.com/watch?v=cbaRMjlLWng
    • View Profile
    • Smiker's Portal (WIP)

Shooter Mockup [WIP] [NAUSERTIAN game]

on: May 24, 2008, 03:17:17 pm
I'm now doing a shooter platform game oriented to be multiplayer, with weapons like quake3 ones.


YES, it's referenced on a METAL SLUG sprite.
please c+c, i know the player sprite can be better, but i'm blanked now.

plasma
rocket
rocket jump
shotgun
console
water fx
« Last Edit: August 13, 2008, 11:40:04 pm by smiker »

Offline Arachne

  • 0010
  • *
  • Posts: 309
  • Karma: +3/-0
    • View Profile
    • Retinal Eclipse

Re: Shooter Mockup

Reply #1 on: May 24, 2008, 04:00:01 pm
I think you'd learn more from making your own sprites instead of copying Metal Slug.

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Shooter Mockup

Reply #2 on: May 24, 2008, 06:54:07 pm
I really can't tell if this qualifies as a rip or not.  I mean the pose, keyframes, proportions etc are all nearly identical to metal slug's characters, but it is about 2/3 the size of the metal slug sprites, and obviously the metal slug sprites are not nearly so bland and pillow-shaded.

To be sure, this is too heavily copied to critique in any sensible way except "don't copy metal slug" and all the usual beginner character critiques.  However, I'm not sure if this is a bannable offense or not!

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Shooter Mockup

Reply #3 on: May 24, 2008, 07:26:07 pm
This looks like you resized and the completely defiled the Marco sprite from Metal Slug.



What is your statement here? This is at best very heavily referenced at worst what I said above. At best this will earn you a strike at worst a ban. Will see what the other mods think.
There are no ugly colours, only ugly combinations of colours.

Offline smiker

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-1
  • http://youtube.com/watch?v=cbaRMjlLWng
    • View Profile
    • Smiker's Portal (WIP)

Re: Shooter Mockup

Reply #4 on: May 25, 2008, 01:49:22 am
i recognize that i used TARMA forms and poses, but there's a lot of space between that and being a ripper, so dont offense me you all, first have a more strength reason for saying what you are saying
if the icons look like metal slug ones it remains at that: they look like each other, but therefore there are differences, where exactly are you saying i am ripping the sprite?

finalizing this post:

let me say how i did the sprite, after that, you can say anything you want about if YOU think im a ripper or not (sorry but i have been offended very much by that adjective)
PIXEL_PIECE HISTORY:

1-I need a 32x32 (¡32x32!) sprite for my 32x32 tiled engine, not like metal slug graphics.
2-I make a design of the subject on paper.
3-I'm trying to animate it on paper. I use as reference metal slug  frames, from Tarma, being more concrete.
4-I success with the animation on paper, so i proceed with the pixelation.
5-I do the sprite frames shading them at the best i can in those moments.
6-I post a mockup here for optimizing the look of that sprite.
7-You all come here and call me ripper. Do i really deserve that? I don't think so. In fact, I think i only can be named at worst as inverse engineer due to the fact of reversing the process with the metal slug frames to TRANSFORM them on the design i had previously on paper.

I would like to see if you are yet thinking on that way, and if not, i'm still waiting for some help for the icon.
Thanks. Nice ppl here ¬¬
   
« Last Edit: May 25, 2008, 02:00:49 am by smiker »

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Shooter Mockup

Reply #5 on: May 25, 2008, 03:27:06 am
What you are doing is not direct ripping, but you failed to mention your sources, and generally this is cosidered bad form for many reasons I always think are self-evident, but apparently they are not.

Offline smiker

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-1
  • http://youtube.com/watch?v=cbaRMjlLWng
    • View Profile
    • Smiker's Portal (WIP)

Re: Shooter Mockup

Reply #6 on: May 25, 2008, 04:00:39 am
ok sorry for the mistake, and sorry to you all too, i will put my sources (if any) when i post from now to the future.
i hope this misunderstanding is fixed.

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Shooter Mockup

Reply #7 on: May 25, 2008, 02:11:44 pm
Glad to hear that. Tho you are still getting a strike for this (It says in the rues that you should state your reference if you do something like this).
Also, noone called you a ripper.
There are no ugly colours, only ugly combinations of colours.

Offline smiker

  • 0010
  • *
  • Posts: 158
  • Karma: +0/-1
  • http://youtube.com/watch?v=cbaRMjlLWng
    • View Profile
    • Smiker's Portal (WIP)

Re: Shooter Mockup

Reply #8 on: May 25, 2008, 03:11:14 pm
anyway, whats exactly a strike?

Offline ptoing

  • 0101
  • ****
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: Shooter Mockup

Reply #9 on: May 25, 2008, 05:13:11 pm
A strike is something you get if you break the rules. 3 strikes and you get banned. Read the RULES and FAQ asap!
There are no ugly colours, only ugly combinations of colours.