First of all, the skull edit from Souly is truly superior as it looks far more realistic. Still, he only did an edit and I love your original to death. This whole game looks really amazing. I actually really enjoy your HUD, I think it's very futuristic and beautiful. It is a little large. I don't think it's unreadable as someone said, maybe for colored-blind people and that needs to be taken into consideration. For me it stands out perfect.
I'd like to see your original HUD fade (turn semi-transparent) when it is inactive, and when something changes have it fade opaque real quickly and then do some sort of buzz lighting effect to show what has changed (for instance, a number glows orange real quick then turns blue again to catch your attention on that number).
I'd like to see the center squares (for whatever they represent?) be a neon glowing orange (or green) of some sort. Give the HUD some contrast and breakup its monotony
This is an extreme mod and the colors are much different than your original. But to freshen some things up and give you ideas on alternative colors:

excellent! Great job on legs poses! any chance that "sword" could be equipped with a device that allows throwing and catching it like a deathly boomerang (e.g. in "fury" mode) ? Just out of curiousity, are you still using the same kind of animating technique you presented in last augustus ?
e.g.
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That's great! You should create a character for his game

this character is clearly quite large, so I'd like to see it as a giant mystical character in the game. Consider animating the cape with the wind