
Running animation! The further arm is a little wonky, I know. Comparing this to the old one, it's kind of shocking to see how much I've progressed in just one year.
Conceit: Haha that's great; when I decide to make the game high-res I'm going to contact you

Reo and Vertigo: That boss is indeed still in the game; all the "main" bosses are dinosaur themed actually. I think I may actually redraw him even bigger though! Muahahaha
Vertigo: I haven't started coding yet but I think I'm going to use Multimedia Fusion; it's quick and dirty and I don't have terribly huge aspirations as far as porting goes.
ND, we are totally on the same wavelength as far as the sword gameplay goes. There isn't really a visible trigger on the pixel art (although I always drew one in the concept sketches). If I'm really ambitious I might make it shoot steam when you rev it though, heh heh.