AuthorTopic: [WIP] Adventure of Wex - Platformer (Flash)  (Read 9690 times)

Offline tehwexxl0rz

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[WIP] Adventure of Wex - Platformer (Flash)

on: March 29, 2008, 11:46:46 pm
I'll post elements of the game here as I finish them and a mockup as soon as I've put together a decent tileset.
C+C is appreciated for anything! :)

This is still in the veeeeerry early stages, so I apologize that there isn't much to critique yet.

Wex:


Idle:

(I'm gonna speed it up a bit so he seems more hyper than relaxed.)

Run:


Grass:


I don't really know what to do with the dirt. I think I'll go ahead and make it rocky/receding into darkness. I originally imagined that he'd walk in front of the dirt that supports raised platforms, as shown in the current demo (below), but now I think the raised platforms will be made of something else entirely. Possibly floating? Hovering? Mechanical?

If you have any ideas as far as enemies go, I'd love to hear. :D

VERY Rough Demo:
http://www.freewebs.com/subrosian/wex.htm
(Warning! Do not run off the edge of the level!)

Arrow keys to move, Shift is jump
« Last Edit: April 09, 2008, 09:26:25 am by tehwexxl0rz »

Offline tehwexxl0rz

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Re: [WIP] Sidescroller Avatar

Reply #1 on: March 30, 2008, 01:27:02 am
Update! Is the hair bounce too distracting....? I can't decide.....


Creating a run cycle from scratch is intimidating. :(

Offline Atnas

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Re: [WIP] Sidescroller Avatar

Reply #2 on: March 30, 2008, 01:24:04 pm
I don't like the idle animation at all. It looks like you just shifted stuff around, poorly. The base is great, but the animation made from it is not.

Take Zero's idle stance as an example. It isn't constantly moving. An idle stance is just that. The character is idling so he can conserve energy, not working out his calves.

Offline tehwexxl0rz

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Re: [WIP] Sidescroller Avatar

Reply #3 on: March 30, 2008, 04:18:52 pm
 Sorry, overreacted. Just didn't think that was toooo constructive. :-X
« Last Edit: April 08, 2008, 05:10:23 am by tehwexxl0rz »

Offline Atnas

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Re: [WIP] Sidescroller Avatar

Reply #4 on: March 30, 2008, 05:04:21 pm
I used zero as an example because the pixel artist who animated him didn't simply move around all of his limbs with a selection tool. The torso and thighs of zero were actually sprited differently on each frame. If you don't want to take advice, fine. I just felt that your sprite was moving too fast, and too statically, without the sense of form.

I know that bouncing helps, I do it all the time as I fence. But if I do it too fast, I get off tempo and my attacks don't land right. Slow things down a tad. Also, I find it hard to believe going up and down on both legs at the same time is helpful - you need to shift the weight. I believe that Zero was a bad example for the shifting of weight, but perfect for the respriting aspect of animation.

Offline tehwexxl0rz

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Re: [WIP] Sidescroller Avatar

Reply #5 on: March 31, 2008, 04:40:26 am
Update!
>>>>>>

If you don't want to take advice, fine.

Advice I have no problem with, but in that first post, you told me you don't like my animation and that I animated it poorly, but you didn't suggest HOW I improve it (other then slow it down, so thanks for that).
« Last Edit: March 31, 2008, 05:43:25 am by tehwexxl0rz »

Offline Kren

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Re: [WIP] Sidescroller Avatar

Reply #6 on: March 31, 2008, 04:57:17 am
tehwexxl0rz don't put words into Atnas mouth..  He wanted you to see how Zero animation worked.. but going on topic. IMO The stance doesn't look like a human stance, he seems that he is going to fall backward..

that might help.. also don't make it be that side view as the one I posted.. make it more dynamic.

Offline tehwexxl0rz

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Re: [WIP] Sidescroller Avatar

Reply #7 on: March 31, 2008, 05:22:04 am
IMO The stance doesn't look like a human stance, he seems that he is going to fall backward.
I know it's unrealistic, but stylistically I like it. Thanks anyway.  ;D


tehwexxl0rz don't put words into Atnas mouth.
Sorry, words removed from mouth.... I was... disgruntled..... :-X
I just can't stand when people talk down to me, and that's what I got from his tone. Sorry, Atnas.


In other news, I'm gonna start working out some kind of background.....
If anyone wants to rough out a run cycle, feel free. I just don't feel like it right now, heh. :P
« Last Edit: March 31, 2008, 05:55:15 am by tehwexxl0rz »

Offline Atnas

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Re: [WIP] Sidescroller Avatar

Reply #8 on: March 31, 2008, 07:26:50 pm
I will by no means ever talk down to anyone. X3

If you got the impression, I'm sorry. I really like the new edit, you fixed what I had complained about (shifting things in blocks up and down)

--------------

I might try to give an example run cycle, if I do one I'll edit this post.  :) Nevermind :x
« Last Edit: April 06, 2008, 12:07:01 pm by Atnas »

Offline tehwexxl0rz

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Re: [WIP] Sidescroller Avatar

Reply #9 on: April 06, 2008, 07:24:42 pm
Nevermind :x

Aww, c'mon! Anyway, not what I came here to say... I think I'm actually gonna try to make a platforming game with this guy in flash. I have moderate experience with actionscript and I've already developed somewhat of an engine.

As far as pixelling goes, I've drawn a grass tile I'm pretty happy with that I'll post here shortly, but I don't really know what to do with the dirt.....