AuthorTopic: Main character of my Rpg ==> Blacksmith (and now with a new female character)  (Read 16056 times)

Offline Asturias

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Here is the main character of my Rpg.


Any comments or suggestions to improve it?
Thank you in advance.  ;D
« Last Edit: April 06, 2008, 02:10:50 am by Asturias »

Offline ninjascience

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Re: Main character of my Rpg ==> Blacksmith

Reply #1 on: March 19, 2008, 08:38:18 pm
he looks sad

Offline ndchristie

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Re: Main character of my Rpg ==> Blacksmith

Reply #2 on: March 19, 2008, 11:20:09 pm
i think you've kept the color count low, which can be great, but for right now i'd say hes feeling a little jagged.  don't be afraid to buffer your transitions and smooth shapes esp. the highlights on the armor and the eyes but really everywhere.

also this is just a guess from your aesthetic, but are you from spain, portugal, or southern france?
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Asturias

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Re: Main character of my Rpg ==> Blacksmith

Reply #3 on: March 19, 2008, 11:57:17 pm
Thank you for your suggestions, i'll do my best to improve it.  :)

And no, i'm from Quebec (Canada), the only french province in North America  :lol:

Edit:

Is it better now?  ::)
« Last Edit: March 20, 2008, 01:32:29 am by Asturias »

Offline Hyrule_SwordsMan

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Re: Main character of my Rpg ==> Blacksmith

Reply #4 on: March 20, 2008, 02:54:54 am
i like it before :o
the eyes seems very big
i love hiss skin, but try to work on his metal parts
they need more contrast :)

Offline tocky

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Re: Main character of my Rpg ==> Blacksmith

Reply #5 on: March 20, 2008, 03:02:45 am
I can't figure out what the dark blotches around the eyes are for. I think he should have eyebrows.

Parts of it look a little off to me, that aren't casting shadows: his hair casts no shadow on his face, his nose doesn't, his head doesn't cast much of a shadow on his neck. The armor, too.

Offline Asturias

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Re: Main character of my Rpg ==> Blacksmith

Reply #6 on: March 20, 2008, 09:17:11 pm
Thank you for your help tocky, i really appreciate.

Here's my update:


Is it better?

Offline sharprm

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Re: Main character of my Rpg ==> Blacksmith

Reply #7 on: March 21, 2008, 05:02:05 am
yuck ... your first one looks so much better. Go back to that version.

Don't you think that hammer is too big to carry like that?

Here is an edit. It might help you with how to smooth the transitions for eyes. It also shows fully closed outlines (unlike yours where you only outline where there is shadows sometimes). Using outlines your way is fine, I just can't manage to do that successfully.

Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Asturias

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Re: Main character of my Rpg ==> Blacksmith

Reply #8 on: March 21, 2008, 03:10:13 pm
Well, sharprm.. why do you say he looked better in the first version?
Because of his cute looking, or because he had less colors, less contrast and such things?

Your edit is pretty nice, and I love the way you did his gautlet and his spaulder, for exemple. Also, the way you smooth the transitions seems pretty good. I'll definitly take a closer look at that.  ;D

However, I don't know if i should keep the design of the first or the last version... I agree that he's cuter in the first one, but the last one look much more mature...  ???

Could other people give me their opinions? I don't know what I should do...   :'(

PS: As for the way he's carrying his hammer... let's say he's really strong

Offline ndchristie

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Re: Main character of my Rpg ==> Blacksmith

Reply #9 on: March 21, 2008, 03:23:46 pm
sharps version is the first to effectively address the biggest issue - smoothness.

adding colors and then using them in large swaths leads to the same issues that previous sprites had.  the closer you use colors, the smoother it will be, which can sometimes include as sharps does using a color (that gray-pink) as nothing but an edge smoother.  Color conservation is good, but pixelling a nice smooth face is better  :y:
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.