It looks fine against the green background, but isn't faring all too well against the gray(oops, the gray background in the preview was more blue - looks fine now). I've noticed this on a lot of sprites, how do I fix it?
I'm trying to think of things, the two I can come up with are to make a solid dark outline, or adjust the saturation of the lighter parts of the outline. Is the second one how it's supposed to be handled.
EDIT: This is what I meant.
Of course, I'm not the one writing the story for this game, so I don't know if there's a slate background planned out or not, but it's always good to have your bases covered.
I added a buffer shade mainly to darken the legs without being ridiculous. Good move?
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Brod: I'm not feeling that foot edit. Having the feet angled apart allows for a more sturdy look and is somewhat beneficial to the perspective, so I feel compelled to show the heel.
Joseph: I'm veering away from how realistic I was making it before, for simplicity's sake and in hopes of a more catchy visual style. The template's legs are short for perspective, so probably if they're too short, then for dramatized perspective. I don't believe in highlighting skin. Whenever I see it in pixel art or even in cartoons (for some reason a lot of anime, when it's movie time, decide to add a snazzy highlight layer to all the characters) I want to look away. I don't see skin being highlighted at all in real life, rather I see a higher contrast between the base tone and the shadow when someone is in harsh sunlight. Skin isn't very reflective. Of course, it's relative to the range of color you allow to be each singular "tone". I'm thinking in terms of cel-shading, so that may be my own blindness.
8bitty: Thanks.
Ian: Same thing as to Joseph in that highlights are... Wrong. Thanks for the advice, however.
Rave: Thanks. My (very) first template for this, which I don't have uploaded, was completely straight on and looked like something Hogarth would have drawn. It also used something like 14 shades and was completely smooth. Basically it was a painting of a godlike figure. I thought it would be better to have something more stylized and dynamic, as you put it, so thanks.
Great to hear peoples' opinions on this.