AuthorTopic: [WIP] moonlady, now with 30% more cheese.  (Read 12374 times)

Offline politopo

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

[WIP] moonlady, now with 30% more cheese.

on: February 29, 2008, 09:47:46 am
Hello everybody. Hoping to become part of the community, I start posting a little sample.

  ---->   Alternate

It is still a wip, the moon lacks craters, and I think she is pillow shaded.
What do you suggest me?
Thank you in advance.

« Last Edit: March 29, 2008, 09:19:34 am by politopo »

Offline TrevoriuS

  • 0011
  • **
  • Posts: 550
  • Karma: +1/-0
  • Pixels... everywhere!!
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #1 on: February 29, 2008, 12:12:19 pm
The torso should be a bit more arched horizontally, this mainly because the hips need to be rotated more for the legs to reach that position naturally and comfortably. The left leg comes to the right a bit with that, it may be nice to cross the feet there. Also the right foot reads reads wrong (as if it is twisted or something).
Its a very good start but you should fix these small issues.

Offline politopo

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #2 on: March 03, 2008, 12:34:05 pm
Thanks for the suggestion, TrevoriouS.
But i think that it got bad while shading it, so I decided to start back from the beginning.
Here are the line-art


By politopo

and the new WIP version (very VERY WIP).


By politopo

What do you think? is it getting better? I also changed the palette because it looked too "flat" for me.
Thanks for your attention.

P.S. If someone of you feels like to use my line art, I would be pleased  :)
« Last Edit: March 05, 2008, 09:36:13 am by politopo »

Offline Shrike

  • 0010
  • *
  • Posts: 412
  • Karma: +1/-0
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #3 on: March 03, 2008, 01:03:05 pm
i don't know a real lot about anatomy, but before you start shading again, fix the top foot.
It looks like she broke it or something. Also, its stacking much farther out than the bottom one, like the top leg is longer or something.

Otherwise, good job! like the way you did the hair. ;D

Offline politopo

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #4 on: March 03, 2008, 05:04:23 pm
Thanks coran, i will try.

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #5 on: March 05, 2008, 12:44:53 am
Don't lengthen her bottom leg, you had it shorter because it was foreshortened.

I liked the first one a lot more. The new one looks poorly done, mainly because of the very poor selout and foreshortening, and also because it doesn't contain the same bold look of the first.

On your first one, I believe that her right foot should be darker, you should do a little dithering with a darker shade of blue, and you should fix the pillow shading on some of her limbs.

I really like this, just don't lose the initial flair you had to start with.  ;D
« Last Edit: March 05, 2008, 12:46:35 am by Atnas »

Offline Terley

  • 0011
  • **
  • Posts: 661
  • Karma: +1/-1
  • Terley is King, but he needs a new avatar.
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #6 on: March 05, 2008, 01:11:46 am
I can't see the 2 images in your last post  :( , so im looking at your first one politopo.

>>

I don't think the line on the darker side of her should be broken like that, I'd consider making it a more solid line.  :-\

You could do more to this to shape the character, you've put some shading in but not added enough contrast to do it to do it any real favours. I've done a quick edit but it's just a suggestion, I like the angelic quality yours has.

Also tweaked some AAing in some places mostly the upper part of the moon, try to avoid AAing 45degree angles.

Good stuff, keep at it.
I've not got anything interesting to type here..

Offline Atnas

  • Moderator
  • 0100
  • *
  • Posts: 1074
  • Karma: +2/-0
  • very daijōbs
    • paintbread
    • paintbread
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #7 on: March 05, 2008, 01:27:30 am
I don't mean to derail the thread, but I've never heard the reasoning behind not AAing 45 degree angles. Is it because it just looks better? I've never really given anything the AA treatment that had 45 degree angles in it, so I wouldn't know.

Offline Sherman Gill

  • 0011
  • **
  • Posts: 995
  • Karma: +0/-1
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #8 on: March 05, 2008, 01:33:59 am
When used badly, which is almost always the case, it blurs the image AND causes the outer edges of the 45 degree part of the curve to stand out more, so on the latter part it's actually doing the opposite of what anti-aliasing is intended to do.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Terley

  • 0011
  • **
  • Posts: 661
  • Karma: +1/-1
  • Terley is King, but he needs a new avatar.
    • View Profile

Re: [WIP] moonlady, and hi.

Reply #9 on: March 05, 2008, 01:50:47 am
Zoom into this, just AAing the line flat here is just bluring it and goes against the overall roundness that should be here. I tried to use the 45degree angle to push it out more using the shades available..



About generally AAing flat angles, some images need sharpness in small areas and AAing all 45degree angles for example can just blur that part unecissarily, usually making it less readable overall. Pixel art is all about smart placement afterall so don't just AA without means.
I've not got anything interesting to type here..