AuthorTopic: [WIP] Iso Character Template  (Read 5649 times)

Offline Incendax

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[WIP] Iso Character Template

on: February 28, 2008, 12:48:18 am
Nothing grandiose to show here, but was just working on a template for isometric characters for a game.  Yay...

Note I'm not going for a 7:1 head to body ratio, but wouldn't mind some feedback on body positioning in the isometric angle or whatnot.  :)

Plan to have alot of non-human characters as well but figured the basic 'human' is a good place to start it off.

Offline I Am Uh

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Re: [WIP] Iso Character Template

Reply #1 on: February 28, 2008, 01:04:38 am
I like it, but he looks a little shorter from behind?
Color! Color! Color! :crazy:
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Offline Incendax

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Re: [WIP] Iso Character Template

Reply #2 on: February 28, 2008, 01:10:28 am
I think it just looks shorter from behind because of how its standing on the tile from behind.  Still adjusting/trying to figure out exactly where to place him on the tile :P

And yus!  I plan to colour and make some actual characters from it once im satisfied with a base to work from :)

Glad you like it thus far, made it last night when I should have went to bed instead.

Offline politopo

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Re: [WIP] Iso Character Template

Reply #3 on: February 28, 2008, 08:51:10 am
i think that, if there is any problem with the back-view, it depends on the fact that he looks like it is falling. He should be just a little slanted forward (maybe just move the left foot a little left). But it is just my humble opinion.  Anyway it looks really good.

P.S. Hi, this is my first post. I hope to post some art soon...

Offline Fool

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Re: [WIP] Iso Character Template

Reply #4 on: February 28, 2008, 12:31:46 pm
I think back view char arms are short, elbow is usually on a same line with a waist, something wrong with a head too... Maybe to move far foot one pixel to the left to balance figure.

Suggestions.=)
« Last Edit: February 28, 2008, 12:36:06 pm by Fool »

Offline Ben2theEdge

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Re: [WIP] Iso Character Template

Reply #5 on: February 28, 2008, 02:55:17 pm
The forward-facing one looks pretty badly off-balance to me, like he's leaning backwards and about to fall over. Our brains tend to skew things when we're drawing; I don't know the science of it, but it is very important to keep in mind, especially with game sprites that get flipped a lot. You should form a habit of flipping your sprites horizontally every now and then as you work to make sure they're balanced.
I mild from suffer dislexia.

Offline Dusty

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Re: [WIP] Iso Character Template

Reply #6 on: February 28, 2008, 07:10:56 pm
O.o why did you AA a template?
Also, the feet on the back view look really... odd. Most likely because they both seem to be facing the same way. I think his right foot needs to aim outwards more. Overall, his feet need to be a lot bigger. Right now they just look like nubs.

Offline robotacon

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Re: [WIP] Iso Character Template

Reply #7 on: February 28, 2008, 08:00:53 pm
When you're standing most of your weight is on your toes not on your heels and your thighs are pointing straight down. The arms are also too short.

Otherwise I think it looks great.

Offline Incendax

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Re: [WIP] Iso Character Template

Reply #8 on: February 28, 2008, 09:18:37 pm
Forgive the jumbled reply, but it beats making like 5 posts in a row, I hadnt been home for a while.  Thanks for all the input, made some adjustments and hope its looking a bit better :)
OLD:                                NEW:
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i think that, if there is any problem with the back-view, it depends on the fact that he looks like it is falling. He should be just a little slanted forward (maybe just move the left foot a little left). But it is just my humble opinion.
Maybe to move far foot one pixel to the left to balance figure.
Thanks, yeah even just moving the foot a tiny bit made his stance look alot better.


The forward-facing one looks pretty badly off-balance to me, like he's leaning backwards and about to fall over. Our brains tend to skew things when we're drawing; I don't know the science of it, but it is very important to keep in mind, especially with game sprites that get flipped a lot. You should form a habit of flipping your sprites horizontally every now and then as you work to make sure they're balanced.
Yeah I knew about flipping sprites to make sure my brain is still working... however that didnt mean i remembered to do it!  lol
Thanks for reminding me I should have remembered this.
I tried adjusting his upper torso a bit in the front view, and he looks a little more balanced now.... I think.  I'm still not certain about the back view, could shift his upper body forward slightly or leave it as is now that I made other adjustments.


O.o why did you AA a template?
Also, the feet on the back view look really... odd. Most likely because they both seem to be facing the same way. I think his right foot needs to aim outwards more. Overall, his feet need to be a lot bigger. Right now they just look like nubs.
I only used a tiny bit of AA and thats just to smooth out the edges slightly so i have a better feel for which angle the lines are going in certain places.  My brain understood it better this way and will give me a better feel when im colouring over and making other adjustments to make actual characters.
And yes, agreed, the feet were a bit too short, I made them a little longer, but overall the character is a bit diminished to begin with as I'm not working with a perfect to-scale human.  ...and they'll probably look bigger once hes actually wearing shoes/boots or something.  Thanks though they do look alot better with a little added size!


I think back view char arms are short, elbow is usually on a same line with a waist, something wrong with a head too...
When you're standing most of your weight is on your toes not on your heels and your thighs are pointing straight down. The arms are also too short.
I adjusted the arms a little bit, but I didnt make them quite as long as in Fool's example, because I felt the forearm is angled forward slight as well, his arms aren't hanging straight down in the front view, nor should they in the rear view.  But a little extra length helped.   I adjusted the head and shoulders as well, I realized the angle a little better when i saw your example, Fool.  And no I dont mean shampoo.  :P