Well you obviously know what you're doing, so only nitpicks for you.
If you really mean that Helm, I feel like I've just taken a step towards the right direction. Thanks.
Now to your comments:
A: I see what you mean. Originally that dark area was part of the hairline and should have received the same treatment as the chin puff (thus preserving both the dark-hue depth and maintaining it's vertical aspect).
Hadn't really thought about the single pixel dither, but I agree it looks kind of choppy.
B: LOL! You caught me. Basically I was just trying to add an extra AA using an existing color hopping it would go unnoticed.
C: Yeah, I've considered both options. Breaking the line seemed like a better path to take (at least to my eyes), since:
1. doesn't feel like "selout" in this case, meaning the broken line in question blends well to both sides it is in contact with.
2. but I guess my main motivation was reducing the...
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\__ -> ...angled feeling I get when part of a curve have to be made of several single pixels in diagonal. It feels that no matter what I do, that flattening stair of pixels always screw up my curves.
Dithering as Arachne would be a dream come true. I've always loved her outstanding dithering skills and was hoping maybe she'd drop by to give me a hand.
I guess I'll look at her works and practice some more and see if my non-50% dithering start looking less like crap.
Ikke,I see what you mean, man. I agree it's more logical composition wise, but I dunno... in this specific case it isn't bothering me.
Maybe because it looks like a photo taken a few milliseconds later than it should have been...
Anyway, can't say I have any strong arguments to say this: it just doesn't bother me.
I'll definitely give your sugestion a shot, just to see if I'm missing something you could see.
Thanks a lot for helping me.
Cheers,
-Stefano