AuthorTopic: [WIP] My tetris clone need some c&c on teh pixels  (Read 3856 times)

Offline Chris Oden

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[WIP] My tetris clone need some c&c on teh pixels

on: January 01, 2008, 01:19:47 am
I've been using my "programming skill" because I've learned from several RPG's that you need to do that in order to level.
I've got my beta up and running but I'm not satisfied with the graphics in it.
The screen size is 320x200, there's no real limit in palette or sprite size other than the block area (8x8 tiles in a 10x20 tile area) but I'm trying to achieve a good 8-bit feeling.
Here's some screenshots and a tileset of the blocks for you to rip apart so that we can put it together again into something beautiful.


The menu. Hmm, wonder if Mason is copyrighted... Otherwise that may be a problem when I release it to make big $$$...


The game doing it's thing.


The block sprite sheet (and background tile in the end)

Hmm... I just realized that this probably would've fit a lot better in general discussion, as it's more of an idea-what-to-do thing...
« Last Edit: January 01, 2008, 01:58:03 am by Chris Oden »

Offline tbone

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Re: [WIP] My tetris clone need some c&c on teh pixels

Reply #1 on: January 01, 2008, 04:18:56 am
For starters, I'd say that the brick wall tiles in the background are a little distracting - the black outlines carve things up a bit. Try swapping the black for a lighter color - maybe a dark purple.

Also, looking at other Tetris games, it seems that the falling blocks are always on top of an area that is either much darker or much lighter than the blocks themselves. In short, I'd try fiddling with the contrast of your backgrounds to see if you can make the blocks "pop" out more.
« Last Edit: January 01, 2008, 04:20:32 am by tbone »

Offline tbone

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Re: [WIP] My tetris clone need some c&c on teh pixels

Reply #2 on: January 01, 2008, 04:35:09 am
Here's a quick edit. And I don't mean to suggest you need to go with a black background - just a darker one.

Also, I'm a new guy too, so by all means take this with a grain of salt.

Offline Seele07

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Re: [WIP] My tetris clone need some c&c on teh pixels

Reply #3 on: January 01, 2008, 06:07:32 am
@Chris Oden:
i like your Block Sprites  :)

maybe you want to use this as a guide? ->

it's not done by me, but i really like, how it looks  ;D

Offline ndchristie

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Re: [WIP] My tetris clone need some c&c on teh pixels

Reply #4 on: January 01, 2008, 07:31:15 am
maybe try something really different? like make them into characters or something (amoeba arena anyone?).  tetris is just so....done already. 
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Chris Oden

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Re: [WIP] My tetris clone need some c&c on teh pixels

Reply #5 on: January 01, 2008, 11:50:19 am
I've made some edits, trying to fit faces in a 6x6 box. also lowered the contrast on the bricks and changed the color.
Does it get too messy with the cracks?
I'm thinking of doing an animated guy on the left side but that might be way too much for my experience but on the other hand this
whole project is for practicing everything that has to do with game making...
Hmm...




Also, the R:255 G:0 B:255 is transparent.
The game is in fullscreen so every pixel gets pretty big.
« Last Edit: January 01, 2008, 11:53:11 am by Chris Oden »

Offline Code_wizard

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Re: [WIP] My tetris clone need some c&c on teh pixels

Reply #6 on: January 02, 2008, 05:30:21 pm
I've made some edits, trying to fit faces in a 6x6 box. also lowered the contrast on the bricks and changed the color.
Does it get too messy with the cracks?
I'm thinking of doing an animated guy on the left side but that might be way too much for my experience but on the other hand this
whole project is for practicing everything that has to do with game making...
Hmm...




Also, the R:255 G:0 B:255 is transparent.
The game is in fullscreen so every pixel gets pretty big.

The yellow one looks a little too much like the coin blocks in Mario games. ;D