AuthorTopic: greyscale sprite, shading exercise  (Read 11484 times)

Offline Ryumaru

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greyscale sprite, shading exercise

on: November 23, 2005, 08:22:01 pm
i have a sprite and i did it in a monotone scheme and now i want to color it, if i just choose a new pallette that would take away from it and things might not have the shading as they would in the original greyscale.
well, anyway here it is and crits and comments definitely appreciated

Offline Pawige

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Re: greyscale sprite, shading exercise

Reply #1 on: November 23, 2005, 08:35:02 pm
Interesting style. My main problem with it is his left (his left, not ours) arm, what's going on there? I can't seem to tell where the lightsource is, it looks almost like it's behind and to (our) right of him, but not quite. Some shadow casting would probably help make everything pop out.
That said, the textures and clothing are quite well done, keep at it!

Edit: Aha, I see it now! My suggestions on the lightsource still stay the same though.
« Last Edit: November 23, 2005, 09:34:11 pm by Pawige »

Offline Bo

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Re: greyscale sprite, shading exercise

Reply #2 on: November 23, 2005, 09:15:33 pm
pawige: i dont think there is an arm there, so its just some fabric blowing in the wind

Offline Ryumaru

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Re: greyscale sprite, shading exercise

Reply #3 on: November 23, 2005, 09:19:49 pm
yes, bo his arm is hanging in the inside of his jacket leaving that sleeve to flow. you can find art of this character at www.creativeuncut.com, under ffX it has an art of him and thats how his sleeve is. also if anybody knows a way of adding color to it without changing the actual shading values ill definitely appreciate it.

Offline Conzeit

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Re: greyscale sprite, shading exercise

Reply #4 on: November 24, 2005, 07:09:33 pm
also if anybody knows a way of adding color to it without changing the actual shading values ill definitely appreciate it.

the thing is that there ARENT any shading values, such thing just does not exist :p what do you mean? lightness values? hue values? saturation values?

this sprite actually looks nice, I just hope you dont drop some dark gray in the middle of the tones for kicks n giggles when you color it

Offline Ryumaru

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Re: greyscale sprite, shading exercise

Reply #5 on: November 25, 2005, 04:44:46 pm
i didnt really mean like a shade scroller or something, just i kinda ment coloring it without disturbing any of the contrast in the black and white. oh, dont tempt me about the grey, ive got a limited pallette and im not afraid to use it. :P

Offline Bo

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Re: greyscale sprite, shading exercise

Reply #6 on: November 25, 2005, 11:41:24 pm
how limited are you willing to go? i dare you, 1 color or less :p

Offline Ryumaru

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Re: greyscale sprite, shading exercise

Reply #7 on: November 26, 2005, 03:27:32 am
hah, i took your advice, here it is:





Offline Bo

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Re: greyscale sprite, shading exercise

Reply #8 on: November 26, 2005, 11:56:42 am
sweet, you realy improved it by getting that new pallete ;)

Offline Dogmeat

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Re: greyscale sprite, shading exercise

Reply #9 on: November 28, 2005, 01:23:39 am
Its not nice to steal...



and reduce colors , tweak, etc.. and add a very badly done shadow to the bottom and say you hand pixeled this. See I didn't suspect anything till I saw the badly done AA on the shadow, so I had to investigate. If you're going to steal other peoples artwork, don't do it off google.
Daisuke Nagano Yokoyama