AuthorTopic: [WIP] start of animated sprite  (Read 9249 times)

Offline zyndikate

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[WIP] start of animated sprite

on: November 07, 2007, 09:16:07 am
(small, and zoom doesnt work, sorry!)
Started to working some on a walking sprite, right now I want to get the animation of the contruction down before I add details.
The fat is suppose to wobble, dont know if its so sucessfull with squeeze and stretch in lowres, any suggestions?
I also played around with his eyes, doubtfull it will look good though.
Its a bit of hair on his head sticking out.
Any other general suggestions?

Offline baccaman21

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Re: [WIP] start of animated sprite

Reply #1 on: November 07, 2007, 09:23:25 am
absolutley nothing wrong wiht what you've done so far...

color it up and lets have a ganders.

(you're quite adept at this pixelling lark, like I said in my intial post on you RPG thread - natural born pixeller - backgrounds and animations too!)
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Offline rabidbaboy

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Re: [WIP] start of animated sprite

Reply #2 on: November 07, 2007, 11:32:50 am
Like bacca said, you're a natural.
I've spent more than an hour trying to get the legs right, I could even get something like this done. :D
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Offline PypeBros

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Re: [WIP] start of animated sprite

Reply #3 on: November 07, 2007, 03:49:39 pm
for some reason, he gives me the feeling that he's "hitting" something with his foot at each step.
maybe the movement ends too abruptely.

Offline Darien

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Re: [WIP] start of animated sprite

Reply #4 on: November 07, 2007, 03:50:47 pm
Yeah, I think his feet don't swing out far enough

Everything else about it is wonderful, though

Offline baccaman21

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Re: [WIP] start of animated sprite

Reply #5 on: November 07, 2007, 04:43:19 pm
for some reason, he gives me the feeling that he's "hitting" something with his foot at each step.
maybe the movement ends too abruptely.

the floor maybe?
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Offline 8bitty

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Re: [WIP] start of animated sprite

Reply #6 on: November 07, 2007, 08:54:37 pm
Quote
the floor maybe?

infront of him.

Offline baccaman21

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Re: [WIP] start of animated sprite

Reply #7 on: November 07, 2007, 09:42:03 pm
hmmm... maybe you guys have a point...?

It does suffer from exactly the same condition I pinpoint here - but for some reason this doesn't jar too badly (in my eyes anyway)...

maybe you could do the same as what I've suggested to adarias in that previous thread? that may cure that sense of hit a wall with the feet...

I certainly wouldn't make the legs any longer though... (contrary to what Darien says [sorry darien]) I don't think this will help for two reasons, 1. it'll make the legs longer than they're physically capable of being (and you'll lose the mass consistency)... and 2. it's emphasise that 'kicking a wall' effect even further...

Have a go at sorting out the 5:3 Floor to Air ratio... and see if that helps with the kick thing... (I'm saying this tentatively cos I'm not 100% sure if that'll resolve it [plus I kinda like ti how it is TBH])
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Offline Darien

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Re: [WIP] start of animated sprite

Reply #8 on: November 07, 2007, 10:27:50 pm
yeah ignore my previous comment

 I guess what makes this animation odd to me is that there is so sense of the character of the character falling.  for instance if you compare it to this tutorial: http://www.idleworm.com/how/anm/02w/walk1.shtml  there is no "high point"
« Last Edit: November 07, 2007, 10:37:27 pm by Darien »

Offline ndchristie

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Re: [WIP] start of animated sprite

Reply #9 on: November 07, 2007, 11:41:48 pm
yeah it's funny there's a great sense of weight being thrown around in the upper body, but the legs don't give a reason for it.  the upper body is happily bouncing along despite a static waist, and although it could be the result of the lower body movements, it isn't currently related because we see no hips drawn.  the thrust of the pelvis during the step is what should throw the fat around.

still, i don't have words to say how appealing i find this little guy
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