AuthorTopic: [WIP] Grass Tiles  (Read 8063 times)

Offline Gromthi

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Re: [WIP] Grass Tiles

Reply #20 on: November 04, 2007, 02:14:51 pm
Here's the finale version of the grass ( with or without object ) :




Lightsource came from up and right corner of the object.

Offline Sharm

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Re: [WIP] Grass Tiles

Reply #21 on: November 04, 2007, 05:51:49 pm
Your shading of the bush ignores the volume of what your shading.  It's all flat, and doesn't respond to things like leaves sticking out, or being behind things.



The one on the left was a done with a flat gradient, while the one on the right uses a round gradient.  The one on the left looks more three dimensional because it uses the shape of the object to make the shapes of the light and shadow.

Maybe you can try ignoring the details of the object and just paint the light and the shadow in a general form until you get it looking right.  Then you can zoom in and worry about the details after.  That's what I did with my edit. :)

Offline fil_razorback

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Re: [WIP] Grass Tiles

Reply #22 on: November 04, 2007, 05:58:25 pm
The one on the left looks...
On the RIGHT. I know it's just a typo but I want to prevent confusion.

Offline ndchristie

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Re: [WIP] Grass Tiles

Reply #23 on: November 04, 2007, 07:06:51 pm
simplify simplify simplify, even your bush object has too much detail and it's important.

seriously, what about a leaf demands 7 colors ranging from here to here?



that's  huge range for a piece of an object.
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