Thanks Vierbit...Guess I've been staring at this thing too long 'cause I actually didn't see that anatomy problem 'til you pointed it out...
Gah...
I see what you mean about the highlight colors...Think I'll tweak those into one as suggested and give myself a few more to work with...
Thanks again...
@baccaman21: Kenneth Fejer's work is a
good example of how selective outlining works as he uses it in most of his pieces...A bad example of course is readily available in the Street Fighter sprites...For all intents and purposes, least as I understand it selout is simply shading the outlines of your sprites, objects, etc. consistent with the sprite color at that area and the light expected to be hitting that area...