AuthorTopic: Mockup Frenzy #5: Horrorween!  (Read 66377 times)

Offline AdamAtomic

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Mockup Frenzy #5: Horrorween!

on: October 16, 2007, 12:47:48 am
Mockup Frenzy #5: Horrorween!



Resolution: 160x146
Colors: Up to 32
Theme: Horror
Start Day: October 15th, 2007
Deadline: October 31st, 2007
Notes:  Halloween is coming up, so MF5 is all about horror!  160x146 is the itsy-bitsy screen size on the Sega Game Gear, which had a lot of horror...err horrible games, at the very least.  For extra credit, which is worth nothing, pick your 32 colors from a palette of 4,4,4.  This means each of the RGB values is between 0 and 15, instead of 0 and 255!  Good luck!



Is this your first Mockup Frenzy?  Why not check out the rules & results from Mockup Frenzy #1: Mobility!, Mockup Frenzy #2: Ninjas!, Mockup Frenzy #3: GB Demakes!, and Mockup Frenzy #4: Invasion!



RESULTS:

mice, faktablad, atum, arachne:


infinity+1, atum, bengoshia, griffy6:


MaDsk8tard, Rebel-CD32, VisMaior, Darien:


Great job everybody!
« Last Edit: March 08, 2019, 06:23:41 am by Kiana »

Offline pkmays

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Re: Mockup Frenzy #5: Horrorween!

Reply #1 on: October 16, 2007, 02:10:04 am
For extra credit, which is worth nothing, pick your 32 colors from a palette of 4,4,4.  This means each of the RGB values is between 0 and 15, instead of 0 and 255!  Good luck!

Um, so I guess this means the red, green, and blue color channels are each 4 bit, yes? And by 0-15, you mean the 16 possible 4 bit values, not the actual RBG values? I'm pretty sure that's what you meant, or else we're gonna get some super dark mockups.

A quick setup in Pro Motion tells me these are the literal RBG color values allowed:

0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #2 on: October 16, 2007, 05:25:29 am
yep that's exactly correct :)  in hex they would be:

00, 10, 20, 30, 40, 50, 60, 70, 80, 90, A0, B0, C0, D0, E0, F0

So whichever of those floats y'all's respective boats is cool.  Just please do not use 0-15 out of 255!!

Offline mjau

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Re: Mockup Frenzy #5: Horrorween!

Reply #3 on: October 16, 2007, 12:55:49 pm
Hm, wouldn't this be better?

00, 11, 22, 33, 44, 55, 66, 77, 88, 99, aa, bb, cc, dd, ee, ff

Offline mice

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Re: Mockup Frenzy #5: Horrorween!

Reply #4 on: October 16, 2007, 01:07:15 pm
Quote from: trick
Hm, wouldn't this be better?

00, 11, 22, 33, 44, 55, 66, 77, 88, 99, aa, bb, cc, dd, ee, ff
Until someone opens up one of these devices and checks the actual values of the 4 resistors, we will never know.
Even then, it depends on your monitor and your gfx card as well.

wipone

wiptwo

wipthree

This is still fun...
« Last Edit: October 18, 2007, 02:09:26 pm by mice »

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #5 on: October 16, 2007, 04:34:56 pm
I'm just going by Promotion, I'm sure there is plenty of variance on the actual units just as mice says.  For the sake of the activity I suppose you can use either scale, but I really don't think it makes much of a difference.

Offline Xion

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Re: Mockup Frenzy #5: Horrorween!

Reply #6 on: October 16, 2007, 07:26:42 pm
I still don't get it.

Offline MoD

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Re: Mockup Frenzy #5: Horrorween!

Reply #7 on: October 16, 2007, 08:01:53 pm
Evrey color has ist own RGB triple, except now instead of 256 (0-255) possibilities for R, G, and B, each now has 16 (0-15). However, color pickers don't support color scales with a maximum of 15 so we need to map that onto the 255 scale. This can be done by multiplying (I use trick's scale because it has a maximum of 255 instead of 240) each of the values in the 0-15 scale by 17 (11 in hex). For example, we have arbitrary color (0,4,6) in the 15 scale as (0,68,102) in 255-scale RGB. In hexadecimal that 255-scale color is (00,44,66). This 16x16x16 color space gives a full palette of 4096 (16^3) colors from which you pick your 32, as opposed to the 16,777,216 (256^3) colors in the 255 scale. So our 15-scale RGB color space has the same range as the 255-scale one (min=0; max=255 after conversion because 17*15=255) but less precision of color picking because of its smaller size.

To simplify, each color's R, G, and B values should be multiples of 17. :D

Offline AdamAtomic

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Re: Mockup Frenzy #5: Horrorween!

Reply #8 on: October 16, 2007, 08:07:03 pm
bleargh!  YOU PEOPLE.  This part is optional!  Anyways, if you use Promotion, you can just set the channel depth to 4,4,4 and be done with it.  Everybody else, use multiples of 16 or 17 when selecting your colors.  IF you even want to follow this optional rule.  If this math is still blowing your mind, just use this!

Offline Darien

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Re: Mockup Frenzy #5: Horrorween!

Reply #9 on: October 16, 2007, 09:31:45 pm
I'm afraid to ask..but how did tiling work (8x8?) and how many colors per sprite?  Thanks for posting the palettte, as well.