This is bizarre. On the 15th of October, my friend and I started working on a little Halloween platform game for the Amiga. I've been drawing blocks and sprites over the last few days for it, then I noticed this topic on here. Now, the old OCS/ECS Amigas (Amiga 500 for example) used the same 4096 colour palette as the GameGear, with colour values from 0-15, so all my graphics are already using the specified colour rules. All the sprites are in multiples of 8, so everything shown in my mockup is possible on a Game Gear, and I've drawn them using only 16 colours. When I transferred the image to my PC's LCD monitor it looks a bit dark, but on a PAL CRT monitor they look bright and crisp.
Since this is going to actually be a real game, and I started drawing it before I knew about this thread (even though I started on the same day that the competition started) I'm not going to enter, but I'll post my mockup anyway.
The finished Amiga version will have a larger screen of course, but I managed to squeeze a few things into this little pic. You play a girl dressed in a sexy witch costume who has to battle nasties, collect candy, and rescue the children.
