AuthorTopic: Subpixel Experiments  (Read 13438 times)

Offline smiker

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Subpixel Experiments

on: October 12, 2007, 08:39:16 pm
i have been playing with subpixels, i think it's amazing how it works:

please zoom :)




^^ i luv them too much
« Last Edit: October 12, 2007, 09:13:32 pm by smiker »

Offline infinitegames

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Re: Subpixel Experiments

Reply #1 on: October 12, 2007, 09:20:29 pm
I was searching for sub-pixel work the other day and I couldn't find anything this cool. I'm really impressed.

Offline ptoing

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Re: Subpixel Experiments

Reply #2 on: October 12, 2007, 09:27:07 pm
not really subpixel, more like rgb blending.
There are no ugly colours, only ugly combinations of colours.

Offline ZoSo

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Re: Subpixel Experiments

Reply #3 on: October 12, 2007, 09:34:41 pm
Thats pretty much how a tv works, am i right?

Offline smiker

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Re: Subpixel Experiments

Reply #4 on: October 12, 2007, 09:37:17 pm
if you look closely you'll notice that this is a tft type subpixeling. the tv works in inverted bgr (also know as rgb) so, it's like tv...and it works the same way.
:)

Offline ptoing

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Re: Subpixel Experiments

Reply #5 on: October 12, 2007, 11:54:20 pm
Well yeh, a lcd/tft screen has RGB pixels (some have BGR), what you are doing still is not much subpixelling as you have no real increased resolution.
There are no ugly colours, only ugly combinations of colours.

Offline Crow

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Re: Subpixel Experiments

Reply #6 on: October 13, 2007, 07:10:26 am
Didnt find what I wanted to find, but this one is a pretty nice example of subpixeling:
Discord: Ennea#9999

Offline Rosse

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Re: Subpixel Experiments

Reply #7 on: October 13, 2007, 08:36:08 am
As far as I know, subpixeling is something different, as this article explains:

http://www.grc.com/ctwhat.htm

This is the basic approach which is used by the new macs to make their fonts smoother (When you have a Mac, use [CTRL]+Scroll-Wheel, and see what happens). With this technique it is possible to adress the displays lightdots an a smaller level than the regular pixels.
What Crow showed is just AA, when I'm correct, cuz he uses the complete nearby Pixels and is not trying to adress the specific lightdots of the screen through pixel manually red/green/blue pixels at the end of the square. I think ptoing or baccaman showed this somwhere in this forum (can't find the thread right now)

Offline ptoing

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Re: Subpixel Experiments

Reply #8 on: October 13, 2007, 09:54:16 am
The only real benefit of real subpixelling is making letters crisper and less jaggy.



No aa, subpixel rgb aa, 1 pixel classic and 2 pixel classic aa.

The technique where you animate something smoother TECHNICALLY speaking is not subpixel at all, just antialiased animation. The term subpixel animation just is being used for that for some reason.
There are no ugly colours, only ugly combinations of colours.

Offline smiker

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Re: Subpixel Experiments

Reply #9 on: October 13, 2007, 10:16:35 am

i dont think this is as the workmode of a monitor, to make white we need three subpixels at max power (rgb, each one at max value)
so in this pic....a monitor would show nothing (taking away the fact that a subpixel cant be white color...

truly, i don't know what it is, but i can say that my pics shows how a monitor works - perfectly, as you can observe that there isn't any colors but red, green and blue, and that can demonstrate to anybody that don't believe it (i have one of that people next to me), that the light is composed of three channels
« Last Edit: October 13, 2007, 10:32:21 am by smiker »