AuthorTopic: Mockup Frenzy #3: Game Boy De-Makes!  (Read 379785 times)

Offline Helm

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #30 on: September 19, 2007, 11:01:59 am
Quote
I was keeping my thumbs up for Flashback Wink Of course, that would hardly be next-gen.

Yeah that was the first thing I considered as well, but as you say, hardly next-gen.

Offline KAT

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #31 on: September 19, 2007, 11:46:05 am



OMG! Another World... that was my idea to draw it ;P hehe Ok, you are first :D So i will try to draw flashback... ;)

About your pixelart: Nice work, i like it... its very similar to original. Good job!

Offline Souly

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #32 on: September 19, 2007, 12:23:10 pm
Psychonauts:


Boyd looks kinda funky, but oh well. :\
I loved Psychonauts.

His arms looks much too long and way too lanky.


Here's an edit to show you what I mean.
Might have overdone some details on the character.

Offline HMC

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #33 on: September 19, 2007, 01:27:26 pm
He did kinda have some long arms, though.

Offline KAT

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #34 on: September 19, 2007, 01:36:02 pm


OK, here is my WIP ;) Is it good?

Offline Helm

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #35 on: September 19, 2007, 01:44:12 pm
Too noisy. Avoid dithering, I'd say, especially on the background building plane. Simplify for smaller res, don't try to push in detail. Flashback mainly utilizes flat planes with disparate detail to draw the eye.

Offline baccaman21

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #36 on: September 19, 2007, 03:17:10 pm
@ KAT - I've not checked but I think your screen res is out too... I looks a bit on the small side?
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Offline AdamAtomic

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #37 on: September 19, 2007, 04:16:01 pm
yea proper res is 160x144, not 128x128 :)  but its still a wip!

Offline KAT

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #38 on: September 19, 2007, 05:31:48 pm
UPDATE TIME! :D

Background with dithering:


Beckground without dithering:


I think now its better ;) Thanks for advice, you rox guys ;P
Critics are welcome.

Oww, one question: Version without dithering is better than version with dithering?
I think better is with dithering.

AdamAtomic: Damn! OMG! I was thinkig (dont know why...) it must be in 128x128. Grrrrrrrr....
« Last Edit: September 19, 2007, 06:12:40 pm by KAT »

Offline AdamAtomic

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #39 on: September 19, 2007, 06:42:33 pm
good progress!  work on dividing the planes more though.  That's the big challenge for this activity; keeping foreground separate from near bg separate from far bg.  I'd continue to simplify and eliminate outlines!