Hey!
I made some music for a game I'm working on. Check it here:
http://drop.io/blipMusic
Watcha think?
Decent. Could use more volume variety of each note per track. Every boom of the bass lines and every ding of the melodys sounds like the same level of vol or extremely close. whistle a song you know. naturally you will place emphasis on certain notes with the volume of your whistle. This will add more character to your music and give you one more variable to play with. I notice you do have some of the notes ramping up in volume on the first song but nearly all the hits are the same, or relatively the same. Theres plenty of other things to consider. Just replace "volume" in my sentences with another variable of music that you like and play around with it more.
I would also advise making your own instruments thru the use of sound fonts or a sound bank. This will make your instruments much more cohesive and original.
Here's a list of programs I use for such:
Use to make sounds from sines or a wav. Somewhat rigged but can make some cool stuff.
http://www.fleximusic.com/generator/overview.htmGreat for editing in every way and converting. also cool for If you understand how to program functions ( f(x)=g(x) ) to create sound waves. I really highly reccomend
http://www.goldwave.com/Use to generate a sound font bank from wav files. You wont really need this if you use FL studio or Reason or some equivalent program. but if you are using a midi program that only accepts sf2s this will help alot.
http://www.creative.com/soundblaster/soundfont/downloads.aspDefault music program I use. It is SUPER low tech so if you are into something higher like FL don't even worry about it.
http://www.anvilstudio.com/What programs do you use? Any other sound people out there, what do you guys use? I'd be totally open to checking out some other programs.
Anyways, cool. keep going. make a weekly music schedule and you'll kick ass in no time.

Logged
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1