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Lectro Mockup Madness! (New demo! July 22nd)
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Topic: Lectro Mockup Madness! (New demo! July 22nd) (Read 78586 times)
Jad
0100
Posts: 1048
Karma: +0/-0
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #110 on:
October 12, 2007, 11:38:04 pm
Haha, I was gonna comment on that I don't really want speed lines when the thing opens but then I realized it looked like teeth with made the psycological impact of the attack being ferocious so much stronger.
And now I really like it
.. Hehu!
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' _ '
Souly
0011
Posts: 957
Karma: +0/-1
Killer of threads.
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #111 on:
October 13, 2007, 12:00:58 am
To hell with motion lines, thanks to Frankiesmileshow for the help. <3
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sharprm
0011
Posts: 660
Karma: +0/-3
INTP/INTJ
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #112 on:
October 13, 2007, 01:50:38 am
I like the new one, but still thought motion lines in this one were great:
Maybe try the new one with motion lines, for reasons Jad said.
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Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi
rabidbaboy
0010
Posts: 318
Karma: +0/-0
Jesus Beam!
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #113 on:
October 13, 2007, 02:08:28 am
I like the newest claw, looks much more forceful. The motion trail on the others just looked wrong.
I can't wait to see this big bad boy animated.
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"Baboy" is Filipino for pig.
Jad
0100
Posts: 1048
Karma: +0/-0
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #114 on:
October 13, 2007, 10:27:26 am
Jelly-like claw has its charm too, would love to see it in a game :D :D Feels really different from what I'm used to see in games as well, so go for it :O!!
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smiker
0010
Posts: 158
Karma: +0/-1
http://youtube.com/watch?v=cbaRMjlLWng
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #115 on:
October 13, 2007, 10:50:56 am
can i ask you a question Souly?
what software are you using to make that game?
are you planning to port it to another platform?
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Darien
0010
Posts: 435
Karma: +0/-0
...nine...ten...draw!
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #116 on:
October 13, 2007, 05:34:37 pm
I agree with Jad, if you don't use the jellyclaw for this boss use that basic idea as a springboard for another.
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Sherman Gill
0011
Posts: 995
Karma: +0/-1
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #117 on:
October 13, 2007, 08:38:52 pm
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Quote from: ndrake on July 25, 2008, 03:37:32 pm
Oh yes naked women are beautiful
But I like shrimps more haha
chigsam
0010
Posts: 160
Karma: +0/-0
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #118 on:
October 13, 2007, 10:26:37 pm
Yea I like that Sherman Gill. Maybe it's just me but the trails should'nt be the same colors as the actual metal. Maybe a little darker?
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miscdude
0010
Posts: 124
Karma: +0/-0
Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
Reply #119 on:
October 14, 2007, 01:54:31 am
some of the pure black pixels around the jelly claw make it look messy in some frames...
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