AuthorTopic: Mockup Frenzy #2: Ninjas!  (Read 46066 times)

Offline halu

  • 0001
  • *
  • Posts: 80
  • Karma: +0/-0
  • wtf :D
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #30 on: September 09, 2007, 08:28:25 pm
like I said at ZFGC kren, you've gotten a lot better.
it looks really nice (:


updated.
« Last Edit: September 09, 2007, 08:59:26 pm by halu »

Offline KAT

  • 0001
  • *
  • Posts: 55
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #31 on: September 09, 2007, 09:50:45 pm



OMG! Awesome! I really like it. Keep working man, you must finish it ;P

Offline baccaman21

  • 0011
  • **
  • Posts: 549
  • Karma: +0/-0
  • It's critique, don't take it personally.
    • View Profile
    • Linked In

Re: Mockup Frenzy #2: Ninjas!

Reply #32 on: September 09, 2007, 10:13:49 pm

I figured I'd go with the more 'Strider-like anime ninja in a futuristic setting'.

neigh bad for a first post... welcome.
« Last Edit: September 09, 2007, 10:15:46 pm by baccaman21 »
Buy the book - The Animator's Survival Kit by Richard Williams

www.burnzombieburn.com

Offline Soup

  • 0010
  • *
  • Posts: 182
  • Karma: +0/-0
  • Monkey lovvvvvvve
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #33 on: September 10, 2007, 01:44:03 am

Quark, make that game, nao.


Only if I get help from other interested people who feel like giving me a hand in some way (any takers? ;))


Updated :)

great idea :D

Offline Arachne

  • 0010
  • *
  • Posts: 309
  • Karma: +3/-0
    • View Profile
    • Retinal Eclipse

Re: Mockup Frenzy #2: Ninjas!

Reply #34 on: September 10, 2007, 10:16:33 am


Here's my WIP. :D Haven't decided on an opponent yet.

Edit:  :huh:

« Last Edit: September 10, 2007, 09:01:23 pm by Arachne »

Offline Silver

  • 0010
  • *
  • Posts: 214
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #35 on: September 10, 2007, 01:14:05 pm
Crom entry is my favourite so far, I find the whole theme in the picture so fit  :y:

Offline CroM

  • 0001
  • *
  • Posts: 7
  • Karma: +0/-0
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #36 on: September 10, 2007, 10:24:02 pm
update:



tear it apart, c&c please


@AlienQuark: if you provide all the graphics and it stays a minigame i could set something up in flash, looks definitelly like a fun game.

@Earthpainting: very nice

@Arachne: i love your stuff, especially the dithered monster pieces...

the hand and arm of your ninja could be more defined, nice background





Edit:

made small updates according to the suggestions, thx




CroM
« Last Edit: September 17, 2007, 12:42:05 am by CroM »

Offline crab2selout.png

  • 0011
  • **
  • Posts: 642
  • Karma: +0/-0
  • lost my left-most pixel in the war
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #37 on: September 11, 2007, 01:59:05 am
I figured I'd go with the more 'Strider-like anime ninja in a futuristic setting'.

neigh bad for a first post... welcome.
Seconded. Good use of dithering. Nothing extravagant, which I like

Offline AdamAtomic

  • 0100
  • ***
  • Posts: 1188
  • Karma: +0/-0
  • natural born medic
    • View Profile
    • Adam Atomic

Re: Mockup Frenzy #2: Ninjas!

Reply #38 on: September 11, 2007, 04:13:28 am
CroM - I like this very very much.  Your ninja is a little hard to see; while it is realistic of course (ninjas do not like to be seen!!) it weakens the piece a little.  Darker clothes or higher contrast might put that finishing touch.  The rope really catches my eye too, but if that is an important game thing you may want it that way.  The ninja stars look too close together to me.

Arachne - AWESOME :)  Some thoughts:
1 - The paper windows are very bright - combined with the dark slats dividing them, its making the background very high contrast and somewhat distracting (at least to me).  As I'm looking at it again though I think it may just be the wood needs to be a bit lighter...
2 - Robot Santa is awesome but is so thin in parts, a bit more of an outline here and there might help him read a bit better at 1x (looks fab at 2x tho)
3 - Ninja looks a bit offbalance to me, and its not clear whether he is in motion or not, pose is slightly ambiguous
Took me a while to find these things though, great job!

Earthpainting - great colors, great contrast, very action-packed.  Maybe add an enemy?  Even a dead one would help keep the piece from being too sterile.  welcome!

Kren - frickin SWEET.  Poses and outlines/AA need some love, but this has a TON of potential.  Don't sell it short!!

Offline Joe

  • 0010
  • *
  • Posts: 289
  • Karma: +2/-0
    • View Profile

Re: Mockup Frenzy #2: Ninjas!

Reply #39 on: September 13, 2007, 03:16:45 am
Hey.  New to the forum here, and I love this place. 
So here's a wip, the game is where you are a chef and a painting of an old master chef tells you how to cook stuff. 



EDIT: Yikes, I couldn't find enough time...  But excited for No. 3  :y:
And I think the hand looks alot better, no?

« Last Edit: September 18, 2007, 08:57:29 pm by Joe »