AuthorTopic: [WIP] punch out remix  (Read 6478 times)

Offline yueprofile

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[WIP] punch out remix

on: August 29, 2007, 11:12:42 pm
 :'( have so much to do....




Pls give me some feed back. thx.

Offline Doppleganger

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Re: [WIP] punch out remix

Reply #1 on: August 30, 2007, 04:19:14 pm
Where's Soda Popinski? Or Bald Bull? Or Max?

That aside, I think you're off to a good start. The animation is pretty dynamic and fluid. I don't particularly care for the colors which seem to be too saturated and murky. Everything could use some smoothing out, but I assume that most of this was just roughed in for now. That's all I got at the moment.

Offline yueprofile

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Re: [WIP] punch out remix

Reply #2 on: September 01, 2007, 12:47:33 am
Where's Soda Popinski? Or Bald Bull? Or Max?

That aside, I think you're off to a good start. The animation is pretty dynamic and fluid. I don't particularly care for the colors which seem to be too saturated and murky. Everything could use some smoothing out, but I assume that most of this was just roughed in for now. That's all I got at the moment.

we end up using original characters instead of punch out characters, so....

yeah, i have to get all the montions done, dunno why but they say programmer need it.............

Offline rabidbaboy

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Re: [WIP] punch out remix

Reply #3 on: September 01, 2007, 04:21:30 am
For a rough animation, this is pretty good.
Just be careful with that back of his, I don't think it should be a clean cleaved line.
"Baboy" is Filipino for pig.

Offline yueprofile

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Re: [WIP] punch out remix

Reply #4 on: September 01, 2007, 05:46:20 am
For a rough animation, this is pretty good.
Just be careful with that back of his, I don't think it should be a clean cleaved line.
:'( yeah.... my anatomy sucks :yell:

Offline ndchristie

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Re: [WIP] punch out remix

Reply #5 on: September 01, 2007, 03:53:43 pm
Is the opponent supposed to be massive?

Hard to give pixel crits on this because they are so far from polished.  Will be back around with more detail when it moves out of the rough stage of things.
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Offline yueprofile

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Re: [WIP] punch out remix

Reply #6 on: September 02, 2007, 03:17:05 am
Is the opponent supposed to be massive?

Hard to give pixel crits on this because they are so far from polished.  Will be back around with more detail when it moves out of the rough stage of things.

no, but if i lower it down, it's hard to see the opponent movements...
any suggestion on how to fix it? :yell:

Offline ndchristie

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Re: [WIP] punch out remix

Reply #7 on: September 02, 2007, 03:22:14 am
it would require a bit of reworking, but you could move him so that he is not covered by the player character (diagonal to each other) or you could scale him down and keep him the same distance away.
A mistake is a mistake.
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Offline yueprofile

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Re: [WIP] punch out remix

Reply #8 on: September 02, 2007, 01:41:04 pm
it would require a bit of reworking, but you could move him so that he is not covered by the player character (diagonal to each other) or you could scale him down and keep him the same distance away.




thx, is this looks better? and should i do dither to the shading if i have enough colors to work with?

Offline Xion

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Re: [WIP] punch out remix

Reply #9 on: September 02, 2007, 07:01:36 pm
thx, is this looks better? and should i do dither to the shading if i have enough colors to work with?
No. Dithering would not only look nasty but be a real pain to animate. Just clean it up, man, you've got jagged edges galore.