AuthorTopic: Kickstarter thread!  (Read 99992 times)

Offline rikfuzz

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Re: Kickstarter thread!

Reply #70 on: February 28, 2014, 01:06:22 pm
Not a kickstarter, but maybe you could help get a game I worked on green light on Steam?   :)

There's a proper look at the graphics I did in my haphazard portfolio if you'd care to inspect:

Many thanks

Offline Probo

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Re: Kickstarter thread!

Reply #71 on: February 28, 2014, 02:56:04 pm
looks really nice man, i voted for it on greenlight.

Offline Zizka

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Re: Kickstarter thread!

Reply #72 on: March 08, 2014, 04:35:51 pm
Hello again guys, it's been a little while.

Well, after much time spent on my part translating and translating some more we've made it to Kickstarter. Jonathan (main dev') has implemented new things in the latest playable version for the Kickstarter (including a new somersault move).

Here's the link:

Now, for 5$ you get the full game when it is complete which I find fairly reasonable.  :y:

All in all, creating a game is so much more work than I could ever imagine from the onset. I'm crossing my fingers we'll make it.  ;D

Offline theweirdn8

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Re: Kickstarter thread!

Reply #73 on: March 20, 2014, 12:32:39 pm

Check out Underground Throne.

IT is a new strategy dungeon game in real time. I hope you like it. If you like games like Dungoen Keeper, Impossible Creatures or Tanktics; you're gonna love this game:
Here is link:


Offline inazuma

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Re: Kickstarter thread!

Reply #74 on: April 28, 2014, 11:34:05 pm
Not pixel art but still cool nonetheless; I present thee with Buck, a side-scrolling bundle of fun in an interesting world. It's part platformer, part brawler, has weapon customization and role playing elements. Think Shank with a more involved story and non-linear exploration.

Come over and say hello!

Offline Captain_Corgi

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Re: Kickstarter thread!

Reply #75 on: May 10, 2014, 01:02:59 am
Hello I am a lurker plugging my kickstarter titled Chrono Rider, which is a 2D story driven action RPG featuring pixel art, local coop and versus modes, and multiplatform support (PC, PS4, Vita, WiiU, XBox1), thank you for your time:

Play as Captain Corgi and travel through space and time in order to rescue his fellow Chrono Riders that are held hostage by ZoogleZon Rogues:



Offline 32

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Re: Kickstarter thread!

Reply #76 on: June 30, 2014, 12:41:57 am
The game I did a bunch of animation and misc. pixel work for is up on greenlight if anyone cares to take a look

There are more pictures and a video on the page but I thought I'd upload one with clean pixels for the sake of this forum :D

Offline benmirath

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Re: Kickstarter thread!

Reply #77 on: July 01, 2014, 08:26:15 pm

I'm a first time poster, but occasional lurker. I’m one of the developers of the game The Wild Wild Pixel, which we just launched a kickstarter for! It started as a passion project for both of us on the dev team, coming from our love of the classic era of point and click adventure games from LucasArts, like Secret of Monkey Island and Sam and Max: Hit the Road. We’ve been working long and hard on the game, and we think it’s at a good place to show it to the rest of the world and hopefully get some of you as excited as we are! The kickstarter can be found here:

Any support, whether as a backer or just by spreading the word would be invaluable! However, we want to do more than just sell you on a pitch, we want to get your hands on the game and exploring the world we’ve started to create.
Alongside the kickstarter, we’ve also put the most recent alpha version of the first chapter up for download! You can download and try it out without even needing to initially back the game, and we’d love for you to try it out and hear your thoughts on what we’ve started to make.

Synopsis: Jacques has been an unwilling resident of The Valley all his life. Named for the massive cliff walls that imprison the empty deserts within, its second most notable feature is how little of note it holds. Jacques has attempted escape from The Valley countless times before to explore the world beyond, but every attempt was met with mysteriously catastrophic failure. Oddly, the other residents do not share his distaste for their home, fueling Jacques' frustration and leaving him to plan his escapes alone.
We join Jacques on the eve of another attempted escape, but little does he know that he’s about to embark on a journey that will reveal what lies beyond those towering walls. If The Valley lets him.

Gameplay Video:

  • 4 chapters (1 currently playable in alpha), clocking at around 5 hours each
  • Fully voice acted
  • Responsive command interface that sidesteps the clutter of older games of the genre
  • An emphasis on branching dialogues and emergent quests and character interactions
  • A skit system for exploring more unique, singular interactions with some characters via a comic book-y presentational style
  • A time of day system that brings different atmosphere and interactions as the day wears on

And that’s just what we’re shooting for right now, hopefully if we end up hitting some of our stretch goals, we can add in some of the dream features that we couldn't consider at this current stage.

Press so far:

It’s still early on, but we already have some people taking notice!

Adventure Gamers:

Indie Statik:



And here are some other resources/information about the game if we've piqued your interest.


Steam Greenlight Page:

Screenshot Album:


And there it is! We’ve been working our butts off on the game, and can barely contain our excitement putting it out there for the world at large to see. We hope that once you fine folks get your hands on it, you’ll be even a fraction as enthusiastic as we are, and join us on this wild ride. Because you folks are what’s going to make this happen, as the people we make the game for and the ones who step forward to support it.

Offline ChiliFerret

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Re: Kickstarter thread!

Reply #78 on: July 02, 2014, 07:55:34 am
Hey all!  ;D
Cheers for the thread,it's actually super-helpful!
Our game is in the drafts yet but we really,really need people to support it on Thunderclap now before KS launch.Nothing financial,just proceed to Thunder,press support via and thats it!
So about the game: we got a pixel scroll-shooter inspired by Doom and Metal Slug and its called Joan Mad Run :)

The most awesome part about the game is that it features insane weapons and for which weapons the enemy death is different! It also has bosses of different difficulty levels and the running is no-stop so the game itself is quite intense

Please give us some support on Thunderclap so we hit KS later on! Thank you and good luck to everyone with their campaign!

Offline Mollusc Mick

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Re: Kickstarter thread!

Reply #79 on: July 23, 2014, 04:26:42 am

Hello! My name's Mikey and I'm a pixel artist, and I'm making a game called Snot! I have been designing this game for 6 years, and have completed huge amounts of artwork for it over the years. It's a 2D metroidvania-style platformer inspired by Super Metroid, Cave Story and Banjo-Kazooie.

I have also been working with a programmer since early this year to build a demo, and a few days ago we launched a Kickstarter campaign.

Somewhere, high up in the sky, the Mollusc God rises above his cloudy worktable. With an almighty sneeze, Snot is born. The Mollusc God, unsatisfied with his work so far, squeezes and strains until a single snail shell is produced. The shell, brimming with hidden potential, sits proudly on the little gastropod's back.

Suddenly, in a puff of green smoke, a mysterious figure appears, and strikes the Mollusc God with a bolt of lightning. The Mollusc God, stricken with rage, flies away on a rampage. An evil force has corrupted him! A shocked onlooker, the Freezy-WingSnail, jumps up and freezes Snot into a ball of ice- and just in time, too, as the evil Mollusc God swoops down from above, KOing the icy creature.

Snot tumbles through the clouds, safely plopping into the ocean.

If you would like to see the above story animated, click here!

Snot runs, jumps, and fights his enemies by using a combination of melee attacks and his shell-throwing ability. Close-range attacks can be aimed by controlling Snot’s gaze, hitting nearby enemies with his tail. Shell attacks, however, can be aimed with a cursor, and are launched through the air as a long-range attack.

There are two “standard” shells: Snail Shells fire in an arc, whereas Conch Shells fire in a straight line.
Shells can each be used only once, but they will be constantly collected throughout levels by smashing item boxes.

There is also another kind of powerup: The energy symbols!

In each level, the player will unlock a new energy symbol. They can be used to power-up both kinds of shells to create all kinds of crazy weapons that help you solve puzzles and defeat bosses. They can also power-up Snot’s melee attack and offer additional effects if applied to Snot himself.

Some examples:

Shells pictured above: Fireball shell, Volcano shell, Magnet Shell and Lightning Bolt shell!
-use these as powerful attacks or as utilities for solving puzzles.
When the energy symbols are applied to Snot, he gains additional abilities such as being able to walk through fire or run really fast. His melee attack is also altered to give him even more abilities.

As you can see, each element has 3 uses, which means that with 8 energy symbols (the amount we plan to include in the final game), there will be 162 customisation options. In true Metroidvania-style, the player must master the abilities while exploring vast, diverse worlds full of enemies and puzzles. Use the many power-ups in the game to unlock secrets in already-explored areas and uncover whole new areas. There could be bosses hiding around any corner…

The Psychic Flamingos will help you with the backtracking and exploring, as they not only save your game and heal you, but also allow you to warp from world to world. They take you to an telepathic universe called the Flamingo World that turns everything into silhouettes and offers a faster way to travel.

With a wide spectrum of colourful characters and whimsical storylines, this is a Metroidvania like no other!

Snot will be full of personality. Much in the style of games like Banjo-Kazooie and Paper Mario: TTYD (two of my favourite games ever), most missions will be character-driven, enabling you to interact with a loads of entertaining and amusing NPCs.

This is Snot:
An inquisitive mollusc who seeks to learn the answers about the universe and reasons for his existence.
Although he is confused about his identity, he is also a lazy little gastropod who, more often than not, is forced into completing tasks for people due to his lack of a mouth - he cannot physically say "no".

The Mollusc God is the holiest of the molluscs. He was turned evil before he was able to enlighten his latest creation.

Meet the Prawn. After Snot washes up on a beach in level 1, frozen in ice, this tiny flying shrimp approaches him and sets him free. In return he makes Snot follow him on what turns out to be a suicide mission to find his friend who wandered off to join a cult. His catch-phrase is "OI! LISTEN!"

Non-contextual spacial warping gentleman. This cryptic figure's identity is a complete mystery for now. He has been referred to as all of the following: The Magician, Nowhere Man or Mr. Skulleh.

Many, many more characters, such as Gastro Podson, Eggable Tim and Cap'n Todger will also appear!

Some of these are stretch goals (more info on stretch goals on the Kickstarter page)

Single Player
-We plan to include 8 huge worlds (possibly even 9 if we reach out stretch goals), each with a unique theme.
-We expect over 100 enemies an up to 30 bosses.
-Challenge mode with Boss, Time and Puzzle challenges.
-A level editor!

-Co-op story mode.
-Co-op challenge mode.
-Capture the Pearl mode.
-King of the Flamingo mode.
-Defend the Holy Mollusc mode.

We hope to eventually release Snot on all of the following: Windows, Mac OS, Linux, Ouya, iOS, Android, Windows 8 Phone and Wii U. although we can't promise a release on all those platforms upon the game's launch, it will be on Windows and Ouya straight away. The game will be released in both English and German, and hopefully more in the future.

Anyway, I hope you like the look of Snot. We could REALLY do with some help on Kickstarter, so if this game seems like something you would actually buy when it comes out, maybe you'd like to support us. After all, £10 would get you a free copy, and that is roughly the price we hope to release it for. Consider it a pre-order? ;)
-we have some great reward ideas, too. Check out the page for more info!

Oh! And we also have a demo! You can download it from our website. Please check it out!

Any questions, ask away!