AuthorTopic: Twinsen Graphics  (Read 11329 times)

Offline vellan

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Re: Twinsen Tiles

Reply #10 on: July 27, 2007, 07:08:31 pm
the transition from Foreground to midground on the stone buildings is shown through darkening/shadowed...yet the roof stays the same color. they are also on the same plane as the 1st row of trees (visually) yet the trees are not darkened/shadowed.

if you are going to show depth via that method, the rest of the scene needs to share it.

Offline ndchristie

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Re: Twinsen Tiles

Reply #11 on: July 27, 2007, 07:25:24 pm
Disclaimer : No artwork was made in the harming of this image :



cheap test of the dark rocks....i think it helps you even in this lame little example.
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Offline Souly

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Re: Twinsen Tiles

Reply #12 on: July 27, 2007, 07:32:38 pm
The stones are really sticking out, the no block outline really makes it seem out of place.

Offline .TakaM

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Re: Twinsen Tiles

Reply #13 on: July 28, 2007, 03:55:05 am
The stones are really sticking out, the no block outline really makes it seem out of place.
the stones on the cliffs or the little piles on the platforms?

I don't know why so many people aren't feeling the highlights along the edges, it's pretty standard practice for the edges of walls in platformers to be lighter than the center, sometimes completely black in the center.


I edited the roofs as faceless suggested, and I faded out the back layers with a bluish tint:

I also made the top line of the platforms straight. I think the highlights definitely need to go on the top, but I can keep them on the other sides (maybe lose the yellow?) I made the top line perfectly straight as an effort to make the edge less discernible

edit-
Adarias, I think the darker patches makes it look too busy in spots compared to the empty plain areas, I might do something similar down the road, though probably not as prominent
« Last Edit: July 28, 2007, 04:06:50 am by .TakaM »
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Offline Xion

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Re: Twinsen Tiles

Reply #14 on: July 29, 2007, 06:54:22 am
I also made the top line of the platforms straight. I think the highlights definitely need to go on the top, but I can keep them on the other sides (maybe lose the yellow?) I made the top line perfectly straight as an effort to make the edge less discernible
What? I don't understand your explanation, but I, for one, preferred the non-straight platforms much better.
I like Adarias' edit, but I agree, it is just a weeeeee bit too busy, but that could be fixed by lowering the contrast on both the bright and dark spots to flatten it a bit.

Offline .TakaM

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Re: Twinsen Tiles

Reply #15 on: July 29, 2007, 09:46:33 am
with the bumpy highlighted edge, it's obvious the platform ends immediately after those details, which makes the secondary trees behind the other ones appear to be rooted in midair.
By making it a straight line (with a slight gradient effect) it hints at a cylindrical terrain (similar to the roof tops)
It just makes details like the secondary trees not look so awkward

futher developments;

completely removed the highlights on the grass, and raised the ground at the secondary tree's base 1 pixel
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Offline robotacon

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Re: Twinsen Tiles

Reply #16 on: July 29, 2007, 10:54:34 am
I would just lose the secondary trees. There is no way trees of that size can stand that close.
If I've understood the intro correct you play on a tiny slice of the planet.

Offline Xion

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Re: Twinsen Tiles

Reply #17 on: July 29, 2007, 09:00:35 pm
Don't lose the secondary trees. The space between the trees would be sparse, and the pattern too repetitive. Plus, it's a cartoony game. No need for reason.

Why does the one building have a pitch-black window while the other has a greyish one? Also, the straw-roofed house is much more detailed than the other one.
And yes, the rocks in the near back ground (alongside the trees) look odd without a black outline.

Offline Faceless

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Re: Twinsen Tiles

Reply #18 on: July 30, 2007, 02:29:29 am

Changed the house somewhat - hopefully for the better.
Also added some more... consistant outlines to the rocks.
No colours added.

Offline ndchristie

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Re: Twinsen Tiles

Reply #19 on: July 30, 2007, 03:12:16 am
Heh, rob, apparently you have never been to a real woodland :P, it is not rare at all to be unbable to fit beween the trunks of 40ft trees.

Taka - You are starting to oversimplify and the artwork is not gtting better for it.  Everything you did in your latest edit hurts the peice a little more each time.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.