Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
News / Activities
Featured
Home
Help
Search
Tags
Login
Register
Pixelation
»
Critique
»
Pixel Art
»
skeleton character walking
« previous
next »
Print
Pages:
1
[
2
]
3
4
All
Author
Topic: skeleton character walking (Read 14632 times)
Reo
0010
Posts: 200
Karma: +0/-0
aka MechaBarbarian
Re: skeleton character walking
Reply #10 on:
June 25, 2007, 09:16:59 pm
But don't you think it would be good if a skull-mask looked like a skull mask?
Logged
RosenCrantz
0001
Posts: 22
Karma: +0/-0
Re: skeleton character walking
Reply #11 on:
June 25, 2007, 09:21:38 pm
I prefere my version, because i think the head proportion is better, and stylized
Logged
Jad
0100
Posts: 1048
Karma: +0/-0
Re: skeleton character walking
Reply #12 on:
June 25, 2007, 09:35:17 pm
Quote from: RosenCrantz on June 25, 2007, 09:21:38 pm
I prefere my version, because i think the head proportion is better, and stylized
Yes, no need to dwell on that, then, the arms need to move, though, and he needs a stylish little bob, I think. Just one pixel would be allright, just so that the impression of him actually taking the steps works.
Logged
' _ '
RosenCrantz
0001
Posts: 22
Karma: +0/-0
Re: skeleton character walking
Reply #13 on:
June 25, 2007, 10:52:12 pm
with animated arms :
Logged
Xion
0100
Posts: 1551
Karma: +0/-0
Re: skeleton character walking
Reply #14 on:
June 25, 2007, 11:26:06 pm
Give him some torso rotation.
His far arm swings farther than the near one.
Logged
Souly
0011
Posts: 957
Karma: +0/-1
Killer of threads.
Re: skeleton character walking
Reply #15 on:
June 25, 2007, 11:36:08 pm
It's looking alright however there are a few small things that are bugging me right now.
- The skull on the mask is too flat and doesn't really fit how it is.
- Most of the body has a black outline, but the chest doesn't also the scarf doesn't either.
- The body seems way too stiff time to add a little movement.
Logged
RosenCrantz
0001
Posts: 22
Karma: +0/-0
Re: skeleton character walking
Reply #16 on:
June 26, 2007, 12:49:54 am
I have tried somethink, what do you think about it :
Logged
Obsidian
0001
Posts: 43
Karma: +0/-0
Chemically Unstable
Re: skeleton character walking
Reply #17 on:
June 26, 2007, 01:31:20 am
The head should be constantly rotating left then right, but slower, less, and of course, no pause. And the scarf still needs to move. At the speed he's walking though, it would'nt be up that high unless there is some wind.
Nice progress though.
Logged
RosenCrantz
0001
Posts: 22
Karma: +0/-0
Re: skeleton character walking
Reply #18 on:
June 26, 2007, 01:41:03 am
I'll animate the scarff later, now i'm working on the head
Logged
Souly
0011
Posts: 957
Karma: +0/-1
Killer of threads.
Re: skeleton character walking
Reply #19 on:
June 26, 2007, 03:14:01 am
Way too exadurated of a head turn there.
Looks more like he's checking the hot chick at 9:00 rather then just walking.
A little more suttle head turn should be good.
Logged
Print
Pages:
1
[
2
]
3
4
All
« previous
next »