AuthorTopic: Strategy Units  (Read 5755 times)

Offline Helm

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Re: Strategy Units

Reply #10 on: June 21, 2007, 04:42:09 pm
No, about the vehicles. 3 body reds, 2, or even 1 cockpit blue, white specular, black for the outline.

Offline ptoing

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Re: Strategy Units

Reply #11 on: June 21, 2007, 05:03:42 pm
Still need some greys for the tracks and stuff like that tho :P
There are no ugly colours, only ugly combinations of colours.

Offline Arne

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Re: Strategy Units

Reply #12 on: June 21, 2007, 05:11:10 pm
I was gonna say that it's not so much the amount of colors as it is the amount of values that people overdo in a way that decreases readability, but I've noticed that when doing sprites or terrain tiles, one sometimes has to be moderately conservative with the amount of hues as well, or at least try be consistent with their global use.
« Last Edit: June 21, 2007, 05:14:04 pm by Arne »

Offline Helm

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Re: Strategy Units

Reply #13 on: June 21, 2007, 05:13:29 pm
Usually I am all for hue-shift, but for color-coded armies, a bit more clean-ramping red and blue is a good idea.