AuthorTopic: Crocotile 3D - a new 3d modeling tool that acts like a 2d tilemap editor!  (Read 62872 times)

Offline AlexHW

  • 0100
  • ***
  • Posts: 1037
  • Karma: +0/-0
    • View Profile
    • AlexHW
v.1.2.7b
Fix: Exporting wasn't working. The updated version of nwjs that crocotile3d uses in v1.2.7 has a bug, but a workaround has been implemented now to solve the problems when exporting.

Offline AlexHW

  • 0100
  • ***
  • Posts: 1037
  • Karma: +0/-0
    • View Profile
    • AlexHW


released a new version, also note that I have a patreon page now to help fund crocotile3d development.

v.1.2.8
  • Added: New crocotile themed Viewcube for rotating/panning/zooming the scene. Click and drag the crocotile to rotate/pan/zoom. It can also be positioned by dragging the small white transparent circle. Also can hide/show it by right clicking the circle.
  • Added: New tile swapping feature. You can swap tiles by selecting tiles in the tileset window and then right-click and dragging them to the desired location. UVs of tiles in the 3d scene will get updated to the new UV locations if their UVs were inside the tile area you are repositioning.
  • Added: New UV Padding input boxes in the Tileset window. When you select from the tiles the corresponding UVs that get generated will be padded inwards by the amount set in the input boxes (x,y). This may be useful to prevent pixels bleeding across the edges of tiles.
  • Added: Tileset window now has a dropdown list for tilesets. This will allow you to pick your tilesets without having to cycle through them.
  • Added: Shortcut keys for cycling through Tilesets (ctrl+[ , ctrl+])
  • Added: Middle mouse button for toggling Active Selection mode.
  • Added: Mouselocking while rotating/panning/zooming.
  • Fix: Copying a tile's UVs to the brush (alt+rightclick in 3d scene in draw mode) would trigger a keyup for the modifier keys. This would potentially cause it to erase tiles instead of copying UVs.
  • Fix: Dragging onto tileset canvas would inadvertently select tiles.
« Last Edit: December 05, 2016, 05:46:07 pm by AlexHW »

Offline AlexHW

  • 0100
  • ***
  • Posts: 1037
  • Karma: +0/-0
    • View Profile
    • AlexHW
v.1.2.9

  • Added: new Object Mode Constraint option in the settings. When editing an instance of an object, this will prevent selecting/editing of tiles that are not part of the object.
  • Changed: The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you select an object instance, you can now simply press Enter to begin editing the object, or Enter to stop editing the object. You may also have to delete your keyconfig.ini file to prevent your old key bindings carrying over to the new version.
  • Fixed: It would not select tiles, vertices, objects that were positioned behind invisible objects.
  • Fixed: Deleting several hundred tiles at once would freeze the application for a while.
  • Fixed: Due to a nw.js bug, the Debug.log file would grow in size everytime the application is closed- Implemented workaround that removes file when starting app.
  • Changed: Importing prefab objects will now use the filename as their default name instead of a random number.
  • Fixed: Exporting the scene wouldn't work when using only imported prefabs in the scene.
  • Fixed: Importing a file that isn't an image for a tileset would break various tileset functionality. Files are now validated to check that they are images.
  • Fixed: Clicking off the input boxes in the sub-divide dialog would prevent refocusing the input boxes.
  • Fixed: Key bindings should now be disabled during some dialog boxes to prevent key issues.
  • Added: Eye icons for objects and layers in the Scene window. These can be clicked to hide/show objects.
  • Changed: Context menu will disable menu items for actions that are currently inaccessible. For instance, if no tiles are selected then the Faces menu item will be disabled.
  • Fixed: Centering camera now includes selected objects/instances.
  • Added: Objects now become highlighted in Scene tab when an Instance is being edited.

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 944
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio
*featured!*

Offline Mrmo Tarius

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
    • http://pixeljoint.com/p/7846.htm
    • View Profile
I was following this project for quite a while, but now I'm actually going to try it out... from what I've seen it seems easy to use, and the given examples look absolutely fantastic :D

Offline tonydaderp

  • 0001
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Oh hell yea! Gonna recreate some mega man x scenes!

Offline Powwy

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
  • Sup bro I make art
    • Aersch
    • View Profile
Really cool artwork, the 1st one has a really unique depth to it.

Offline AlexHW

  • 0100
  • ***
  • Posts: 1037
  • Karma: +0/-0
    • View Profile
    • AlexHW
Crocotile 3D has now reached version 1.3.5
Beginning today Crocotile 3D will be available on Steam!
https://store.steampowered.com/app/1244040/Crocotile_3D/
There is also a Discord server: https://discord.gg/fmtJdUb

There have been various improvements and additions to the software. You can view the changelog for specific details.
Development continues, and more is planned. Have fun!