AuthorTopic: SpookyGhost - a procedural sprite animation tool  (Read 309 times)

Offline encelo

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SpookyGhost - a procedural sprite animation tool

on: January 31, 2020, 01:50:20 am
Hi everyone!



I'm the developer of SpookyGhost, a procedural animation tool for sprites.

With it you will be able to move, rotate, scale, and deform your sprites and then save the animation as single frames or a big spritesheet.

Features
  • Parent-child relations between sprites for advanced transformations
  • You can create animation groups and play them in parallel or sequentially
  • Unlimited canvas size with custom background color
  • Tuneable shift, scale and speed for animations
  • Multiple easing curves and loop modes
  • Export frames as single images or as a spritesheet
  • Use the mouse to select a rectangular region of a texture for your sprite
  • Use the mouse to set the anchor point for grid deformation animations
  • Native version for Windows and macOS
  • Coded in C++ for maximum performance and efficient memory use
Have a look at this video on YouTube for an example of what it can do.

At the moment I'm gathering feedback from users to make it better and as a result the demo has no limitations.
You can find it here: https://encelo.itch.io/spookyghost

Offline encelo

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Re: SpookyGhost - a procedural sprite animation tool

Reply #1 on: February 11, 2020, 02:16:07 am


A laundry animation made with SpookyGhost. ;)
« Last Edit: March 10, 2020, 01:04:58 am by encelo »

Offline encelo

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Re: SpookyGhost - a procedural sprite animation tool

Reply #2 on: March 10, 2020, 03:36:01 pm


Hi everyone, I have just uploaded a new version of SpookyGhost that brings a redesigned interface.
It should be now a lot easier to add, remove or manipulate assets like textures, sprites and animations.

It is now also possible to load and save project files so that you can resume working at a later time. :)
I have also included some example projects to show you some of the features you can use and the results you can achieve.

You can now open the documentation a lot more easily by pressing F1 or by selecting its entry in the Help menu.

Enjoy this update and don't hesitate to share your creations! ;)