AuthorTopic: this time a hand made character- need crits  (Read 12520 times)

Offline Gil

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Re: this time a hand made character- need crits

Reply #10 on: June 10, 2007, 10:05:22 pm
Compositions need flow. It's hard to explain, but for example the angle between the gun and the body is 90, which is generally "not done" for composition.

Offline piotrek255

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Re: this time a hand made character- need crits

Reply #11 on: June 11, 2007, 01:26:08 pm
Gil: I understand the part with the gun, could you  please say something more on this subject? like, what does it mean that the composition needs flow (apart from the gun thing which was a great hint :y:) ?
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Offline Turbo

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Re: this time a hand made character- need crits

Reply #12 on: June 11, 2007, 03:44:59 pm
It's better with the new leg positioning, but you could push it even more.

Keep in mind that Krut's edits, while adressing contrast, some anatomy issues and some composition ones, do tend to be an interpretation in his style, moving completely away from your initial one. Although i don't think his pose helps much, i'd recommend showing weight by balancing his body back to counterbalance the huge (aparent) weight on the front (and the back leg would also move back more, bending at the knee, the gyus torso leaning back some). Other than that, take a look at how Krut's edit works on the color contrast department (specifically on the top part): bold contrast, hue and saturation jumps. Also, clearly defined areas and shapes (with the help of those contrasting colors).

Offline piotrek255

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Re: this time a hand made character- need crits

Reply #13 on: June 11, 2007, 04:05:10 pm
oh, now i see it, so now he loks like he is some kind of a plastic figure, with zero weight and a gun that is made of plastic, he should bend his knees and lower his torso, holding the gun so its more facing the floor, wioth a kind of sneaky pose with his eyesight at the front.

i'll make an upedate as soon as i have time, but please correct me if my idea is wrong. thanks
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Offline Gil

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Re: this time a hand made character- need crits

Reply #14 on: June 11, 2007, 04:32:51 pm


As you can see in this crude sketch, you drew the same thing, only krut didn't use a single straight line in there. The fact that he rendered it completely different is not as important as the fact that there's a knee bend, and a torso bend in there.

This is only composition within a smaller piece, but it applies to all pieces that the curvature of a line is what makes stuff nice to look at.

Offline Turbo

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Re: this time a hand made character- need crits

Reply #15 on: June 11, 2007, 10:45:40 pm
I don't think that posture's very good for his back. I was thinking more along the lines of this: (sketch on the left shows the idea better)


Also added some suggestions for color contrast.

Offline piotrek255

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Re: this time a hand made character- need crits

Reply #16 on: June 12, 2007, 11:43:19 am
new update , i still cant get a hold of the shadows but i'm working on it >:(

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Offline Helm

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Re: this time a hand made character- need crits

Reply #17 on: June 12, 2007, 12:20:43 pm
Sorry for not being very helpful generally, but on the last edit most prominently, there's a very freudian overtone to it. Are you sure you'd rather disregard it and end up with people snickering when they see your art?

Offline piotrek255

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Re: this time a hand made character- need crits

Reply #18 on: June 12, 2007, 12:33:42 pm
i dont really know what you mean by freudian tone, i checked in dictionary and sigmund freud pops out.
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Offline Snippa

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Re: this time a hand made character- need crits

Reply #19 on: June 12, 2007, 12:36:11 pm
I actually checked as well.. :P
Never heard that word used that way...
But I believe he's trying to say that the gun seems even more weightless now than it did before...