Again I stopped dropping by when someone replies

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That's the screen I dropped by to share:

You bring valid and interesting points, I'll try to answer to the best of my ability.
I'm pretty much done with the rest of the game design and it has already been coded in or is in the process of being coded. Right now, the biggest challenge is the combat.
As you can see from the previous screens, I've thought about a lot of different design ideas for the combat. The game is meant to replicate 'fighting fantasy'/choose your own adventure books. So battle uses dice.
Recent changes I've made:
a. I've dropped the idea of using cards, too clunky and cumbersome.
b. I've replaced regular dice with various faces on the actual dice.
c. The player rolls the dice and checks the chart (like in the example) to determine the outcome of the round.
d. The player can choose to re-roll any dice at the cost of one energy. So the player can re-roll 2 for 2 energy and 4 for 4 and so on. This is a risk-reward feature, the player can decide to take a change and re-roll the result he got.
e. The player can re-roll as many times as he wants but each re-roll sequence costs +1 energy. So far example, if the player rolls: 4,4,3,2,2,1, he could choose to re-roll the '1' for 1 energy. If he then gets:
4,4,3,2,2,5 he could try again but this time it would cost 2 energy and so on. ( I used numbers here to make it simpler to explain but replace the numbers with pictures).
f. All the dice are identical but I'm having trouble deciding on which sides I want.
g. I know I want a neutral side which has no impact on the game which is the skull.
e. I know I want the noose which is the negative side. It prevents the player from re-rolling that dice.
f. This is where I'm stuck, I don't have anymore ideas for the other faces of the dice. I've asked around multiple forums but can't get any suggestions.
g. I'd like to replace numbers by pictures (hearts and bolts). As you can see, I've done some experimentation in this attempt at different layouts and concepts.
Maybe a devlog would help about this particular issue since there's a of information to process both regarding the art and the actual concept, I'll think about it.