AuthorTopic: pixeljoint weekly challenge: fighter sprite.[Finished]  (Read 16478 times)

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #40 on: May 30, 2007, 08:29:21 pm
ok, heres the final version.
edited the crotch so that the area is more flat per helms suggestion( as well as added a pocket)
made the arms even just a tad bit shorter. moved the bicep on his right arm, and took away some mass from the tricep on his left arm.
the pallette should be clean, so anybody that wants a go at a pallette swap feel free! what would he look like with black hair and a red vest? see for yourself.

i think im finished. gotta quit sometime.

Offline Delgneith

  • 0010
  • *
  • Posts: 107
  • Karma: +0/-0
    • View Profile

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #41 on: May 30, 2007, 10:16:32 pm
That looks pretty awesome man. As far as palette swapping goes, your file is not index well. You have more colors in the palette than in your little side palette and they aren't in ramps. I'd suggest cleaning that up if you want swaps :D

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #42 on: May 30, 2007, 10:26:05 pm
dammit, are you serious? i get so many other colors from swapping in paint. i really need to learn to get the job done with promotion more. -_-

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #43 on: May 30, 2007, 11:11:02 pm


just messing

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #44 on: May 31, 2007, 05:37:02 am
I looked at it in GraphicsGale and the palette was one big mess. You really need to fin a way to do your palettes correct if you want to have efficient color swaps...

Offline JWW

  • 0010
  • *
  • Posts: 167
  • Karma: +0/-0
  • One unbroken chain
    • View Profile
    • IamJakeWW

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #45 on: May 31, 2007, 06:08:26 am

way too many near blacks, i say brighten it up some.

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #46 on: May 31, 2007, 10:44:35 am
everyone that brightens these darker shades makes it look jagged and ugly.  You cannot simply cut out a range of values and expect the old shadows to work, youll have to completely repixel the areas now just to make them look pretty much like they did before.  also, each edit that brightens it just ends up with a ton of values in the mid-gray region, which makes it look even muddier.  i say keep them, because the alternative is not attractive, and if you were to change any ramp to be a significantly brighter color, you will want those shades to help you out.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Ryumaru

  • Moderator
  • 0100
  • *
  • Posts: 1683
  • Karma: +0/-0
  • to be animated soonly
    • ChrisPariano
    • View Profile

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #47 on: May 31, 2007, 07:03:03 pm
if yall didnt know, his vest is BLACK, and the lighting isnt very bright.
not to mention, i called it finished :P
i wouldnt have problems with pallettes if i would start my pieces in promotion instead of paint.

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #48 on: June 01, 2007, 04:34:00 am
Took me about 10 minutes to clean the palette up in GraphicsGale, so it's not a biggie. Current graphic libraries, such as SDL don't play nice with palettes anyway. You have to force them, and you have to drop alpha blending to make it work.

Anyway, I agree, this is finished, good job...

Offline uridicy

  • 0001
  • *
  • Posts: 54
  • Karma: +0/-0
  • Beware the Pixolator
    • View Profile
    • Pixel Pocket

Re: pixeljoint weekly challenge: fighter sprite.[Finished]

Reply #49 on: June 01, 2007, 05:27:42 am
Side note: Are there some tutorials on cleaning up pallets/optimizing colors?

I do really like the color choices and the shading myself.