AuthorTopic: pixeljoint weekly challenge: fighter sprite.[Finished]  (Read 16479 times)

Offline Gil

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #30 on: May 29, 2007, 11:10:58 pm
I love it, if you're through with it, I might just do a last edit to the arms, as I feel you still didn't nail those. I love the belt and everything else though, good job...

Offline AdamAtomic

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #31 on: May 29, 2007, 11:22:48 pm
Good progress Ryu.  I still disagree with a lot of the design choices, but there are aspects of the rendering that are very polished, so kudos on that!  I'm fond of the way you've done the hair particularly.  One thing you might want to fix still, and its a little thing, is his index finger there looks friggin HUGE.  Either its actually two fingers, or you need to lose a pixel and do some subpixel work to stop it from being too skinny.  It's just weirdly wide!

Offline Feron

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #32 on: May 29, 2007, 11:48:17 pm
this ones going in my "special" folder  :D

Offline ndchristie

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #33 on: May 30, 2007, 10:24:49 am
omg, ryu doesn't hate something of his own? :O

i like the way this came out.  only...is he supposed to be holding the knife, or is there some sort of magic that keeps it near his hand?  might want to wrap his fingers around it 'fit's supposed to be held
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline crab2selout.png

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #34 on: May 30, 2007, 05:33:21 pm
Incredible progress, Ryu! I'm almost in disbelief as I look at the progress shots. the change is incredible. BTW, anyone ever heard of this, that the length of your foot is equal to the length of your forearm? I tried it out now and it seems pretty accurate for me. Idunno, something I was thinking about while looking at the feet on this.

And I gotta say it, that's hawt(as a drunk, idiot celebrity on her way to jail might put it)

Offline Helm

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #35 on: May 30, 2007, 05:39:58 pm
a hand is 3 heads, a leg is four heads.

Offline Gil

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #36 on: May 30, 2007, 05:57:25 pm


My edit, as promised. Lots of small edits actually, HIS left leg and foot and both arms changed...

Offline Helm

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #37 on: May 30, 2007, 06:03:05 pm
as long as we're talking nitpicks, those pants being so tight on the crotch that they project wrinkles on top of the leg is unlikely, since that part of pants usually is flat on tight pants, as it follows the contours of the body.

Offline The B.O.B.

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #38 on: May 30, 2007, 06:03:40 pm
a hand is 3 heads, a leg is four heads.

Wow. I'm guessing your fellow country men's hands are able lift motorcycles, and crush adolescent children, if they're that big!  :P (I'm guessing you meant "arm"?)

Any hoo, I agree with the above statements. This piece came out wonderful. The only thing I'm not digging, which again is a personal preference, rather than technical critique, is the red blade(if that's what it is) and the red swirls emanating off of it. I've just never been too particular of red effects for some reason, which are sometimes used in capcom games, like Darkstalker(vampire hunter, what have you...)
Either way, I like the design, although his left leg has suffered a stylistic warp, it looks fine as is...
my back hurts...

Offline Ryumaru

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Re: pixeljoint weekly challenge: fighter sprite.[update:]

Reply #39 on: May 30, 2007, 07:06:43 pm
so much positive commentary, im in awe. almost makes me want to take the extra mile and fix all those nitpicks. maybe i will, well see.
thankyou everybody for all the helpful critique, edits, and comments!
i luv u guys.