Yeah, the color count is through the roof. I'll have to work on that as soon as possible. Thanks for pointing that out, Atrophy, I knew there were lots of colors, but I didn't really pay attention just how insanely many there were. No, it's not 100% hand-pixeled, just partially and then I used some tools that also increased the color count.
First thing I'll work on, is reducing the color count to 10-20 per tile. Seriously, what was I thinking? ^^
Maybe I'll re-pixel the whole tileset.
What's a good tool? I'm using GIMP (windows) currently, but switching between colors seems quite painful. I also tried pixelstudio, which is nice, but keeps creating errors on my computer, so it's not very useful.
Schu:
Ah yes, Castlevania. In fact, I'm playing the three GBA titles a lot, because they've got such beautiful 2D graphics. I'll definitely play them again and take a closer look at the visuals.
The darker bricks help a lot in your sample picture...I'll try that and also add highlights for the torches/candles.
The windows are really hard for me to do, as there's not much space to work with (probably more than enough for an experienced person, but I'm just beginning to learn), so I've got trouble to add more detail to them.
dreamisle:
Thanks for the pointers. I'll try darkening some elements and put in highlights for the light sources.
Thanks to everyone for the comments and hints. I'll do my best to make good use of them and post here again when I've made some progress
