My biggest gripe with the attack anim is that her attack seems to be severely lacking in adequate range for her to drill some of them mummy booty without having the player worry about her gettin' too close to the enemies, in case you're going to implement the classic "touch me and you get pain" feature in almost all games of this caliber.
I also notice that the moving shoulder, thighs and pelvis are, like, almost stationary when she does the clawing while her upper torso juts forward, making the action really stiff and... Yeah,
stiff. I recommend that you first push the upper torso forward, and then the frame or two after, the pelvis moves forward along the torso, while her left leg bends forward and her right leg move a bit parallel to her whole torso, and finally the shoulder moves forward just a bit more further than the upper torso, so then you'll get a more decent range on the attack. Don't push her legs too far, though... That is, unless you want her to do a lunging attack.
I hope my moonspeak helps.
