Bootiful girl, and nice use of the palette. Gots some crits for ya:
Widest point of the hips lies on a straight horizontal line which runs through the bottom of the pubic bone/area. (Since the hips are tilted here, that would make the widest point on the (our side) left hip raise to a few pixels below the pubic area, making the leg taper from there downward, instead of tapering from half thigh down as you have).
(Text schematic of hips )
| |
/____\___> largest as this point
\ || /
The ear should lose the highlight, as it appears to be on the same plane as the face. Maybe you should replace every shade with the shade darker, to convey correct depth.
The lollypop neck looks weird, it could use some usage of muscles and organic sculpting.
I'd reduce the shade under the left arm. Also, at the position of the right arm, the shoulder and arm should be further apart from the torso. Copy + paste shoulder and arm, and move them 5-10 pixels to the right

(some arm rearrangement would be needed)
Shading below the right shoulder is too dark for that area, considering the torso rotation.
I agree with Malor on the foot, but the arm placement looks ok, but would look better with some shading as it moves away from us and behind her.