Adarias and drangonrc, I will attempt to address the tilt/rotation topic as well (assuming you speak of the chest, involving the arms). Thank you for the input!
Helm, the tutorial was actually done to show the non-artists out there (like myself) that we can "do it" as well, just by observation and measuring. However, as said somewhere in it: "I am no artist – if you combine the presented techniques with your artistic skills the result might look better, of course." - If it looks robotic, then it's due to my initial assumption that the trunk does not move too much (plus the desire to keep the number of re-usable parts high and the total number of parts low to increase designing and execution efficiency in say, an isometric game: after all, it affects garment as well). Anyway, thank you for your critique!
Thanks to all for your feedbacks, was motivating, looking forward to more

//Donar