AuthorTopic: [WIP] Animation dog. Sweet and funny.  (Read 15111 times)

Offline mangust

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[WIP] Animation dog. Sweet and funny.

on: April 07, 2007, 11:27:18 am
Hy! Now I must paint and animated dog.
Now only paint stand.
He is not adult and not quite a puppy (later need paint age for this dogs). He is young man.
What his name? I don't now... any suggestions ))

Motion will be for (maybe some changes):
- eat
- walk
- sit
- lie on back
- lie
- stand
- jump
- play
- run
- bark
- fawn
- growl
- ignore

Why i paint this style? Because i am already have this style for persons (comic style and big head).

They look funny on my opinion.  :P
Thanks for you time and help, people!

Forget say: I have only 32x64 pix on each frame...
« Last Edit: April 07, 2007, 11:46:49 am by mangust »

Offline mangust

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Re: [WIP] Animation dog. Sweet and funny.

Reply #1 on: April 07, 2007, 12:06:21 pm
fix back leg and a bit torso, i think this better:

Offline kakikukeko

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Re: [WIP] Animation dog. Sweet and funny.

Reply #2 on: April 07, 2007, 01:33:47 pm
I like the dog a lot,
but the face of the guy is not in same perspective as the floor..
I'm not familiar with iso and don't really know if it's easily fixable.. but looks pretty strange to me (mainly the glasses shouldn't be horizontal imo..)

Offline mangust

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Re: [WIP] Animation dog. Sweet and funny.

Reply #3 on: April 07, 2007, 03:21:02 pm
About person - yes some strange in perspective, maybe him need revamp (face), but not now, because this persons is not alone and have many faces, paint not iso%( Some later I think on this.
Return to dogs )) The animation sketch - walk:

Offline Orclaeder

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Re: [WIP] Animation dog. Sweet and funny.

Reply #4 on: April 07, 2007, 04:32:21 pm
About person - yes some strange in perspective, maybe him need revamp (face), but not now, because this persons is not alone and have many faces, paint not iso%( Some later I think on this.
Return to dogs )) The animation sketch - walk:

Looks un-natural but i dont have a clue how to fix it  :-[
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Offline AdamAtomic

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Re: [WIP] Animation dog. Sweet and funny.

Reply #5 on: April 07, 2007, 05:45:38 pm
Looks like a nice animation to me - the perspective problem with the person is obvious, though.  His face is not drawn isometrically at all!  His features just go straight across, instead of back at an angle.  The dog looks a little big gray and pillowy to me, I think his palette could use some massaging - get some bolder, darker colors in there to help sync the design up with that black outline!

Offline Turbo

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Re: [WIP] Animation dog. Sweet and funny.

Reply #6 on: April 08, 2007, 02:08:18 am
Sweet AND funny - I agree :) I quite like it, I laughed when I first saw it. The colors and shading look good to me.

The animation looks good too, i have just a small suggestion: small dogs like this tend to have quick steps and hop a lot as they walk, a kind of nervous quick walk, maybe you could incorporate that in the animation.

Now you made me feel like animating an animal too :)

Offline Teknogames

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Re: [WIP] Animation dog. Sweet and funny.

Reply #7 on: April 08, 2007, 09:14:28 am
when the dog is walking it looks as if his torso and up seems to be lifting off of the ground. Maybe you should try making it lower
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Offline Howling

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Re: [WIP] Animation dog. Sweet and funny.

Reply #8 on: April 08, 2007, 09:15:56 am
I agree with the comments above - a compliment may be added on the legs though! Very well done.

Offline mangust

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Re: [WIP] Animation dog. Sweet and funny.

Reply #9 on: April 09, 2007, 11:02:32 am
Thank you, mans! Yes, something in move torso and up is have little strange.
But I am have another problem - this sketch for the understanding a mood of motion by myself, and now dog must walk on isometric surface. This sketch not conform this requirement, as you see on image:

Green contour - where the dog been and where he must be.
On top - dog foot moved on surface, but not in right direction
On down - She moved in right direction, but her foot is sliding - is not good.
And now I talk with programmers - animals in our world on stage of development and we have some restriction. Animals will be moved with speed like as people - 8 frames for 2 tiles, therefore now I paint motion dog on 2 tiles (not one) and her move be like as slow trot. Later we added just walk and run.
The move walk now is deferred and I paint is slow trot.

Thanks Adam!
Some recolor need to dog ))