AuthorTopic: my avatar  (Read 11399 times)

Offline Helm

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Re: my avatar

Reply #10 on: April 02, 2007, 08:02:21 pm
-

edit - original

It's a very nice pixel, excellent tech. The only 'problem' I can see is with large jumps between a few shades that could be equalized with min-maxing the lightness and saturation values a bit. Generally happens more on the darker shades. Also generally shines and speculars are okay to be more jumpish (have more of a lightness difference between themselves and the shade before them in their ramp) because that's how speculars work, they're sharp. But if you have a big difference between two shades that you'll be trying to gradient between a lot in your image, it pays to min-max, or even add a buffer shade for them to be smooth where you need them to be.

Otherwise, anatomy wise, I can't really tell because I don't have any pictures to go by, but I bet your eyes aren't more than a single eyeball apart, while in this image they're significantly more. Right (ours) eye is too far away, probably, but it complicates when you calculate by the ridge of the nose as well. It's very possible in a realistic situation, more of the right eye would be obstructed by the nose.

Offline mirage

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Re: my avatar

Reply #11 on: April 02, 2007, 08:38:30 pm
Hi again,

Thanks for all the comments and critiques... i'll definately take some (if not all) of them into consideration when i start to finetune... After i've finally calibrated my not-so-new-monitor-anymore better, since the gamma seems to be way of at 1.6 or something when it should be at 2.2

For now, i wanted to do a _quick_ test animating the thing, simply because i haven't done much animating in my pixel-carreer and i really want to get better at that:



Just 2 frames, i'll do the inbetweens and some other fancy stuff later after i've got your approval ;)

Tried some subpixeling stuff in parts of the eyebrows, which i think works very nice, but for other parts i ran into problems because i didn't have enough shades to fade from one pixel into the other, but i'd really like to stick with 16 colours only since it compresses so much better

I'm also not sure about the closed eyes... i tried a more squinted state, instead of the relaxed state that they are in now, but they kept looking like walnuts or something

That's it
« Last Edit: April 02, 2007, 08:41:52 pm by mirage »

Offline AdamAtomic

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Re: my avatar

Reply #12 on: April 02, 2007, 08:40:49 pm
i think it looks great - 1or 2 tweens and you'll be in good shape.  I agree that the color split on the nose is slightly off-perspective though!

Offline mirage

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Re: my avatar

Reply #13 on: April 02, 2007, 08:50:46 pm
Yep, I agree... plus it's a really harsh vertical line

I also think the shadows are way to dark and take away from the overall shape of the picture, which i'm surprised nobody has mentioned yet

I got home a little late today because of some next-gen pixelshader stuff that cropped up when we put a new character in our game, so i didn't have a lot of time to do anything constructive when i got home... Thankfully there's a long easter weekend coming up :)

Offline mangust

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Re: my avatar

Reply #14 on: April 03, 2007, 10:05:22 am
Wonderfull! No commetns for shading, amazing!
Just some questions for form face and ribbons
When ribbon is bend maybe she must more thin? Something like this:

And face on violet side differ from gray too much? I am understand, if paint different faces on sides, but this similar as one face. Maybe do left side face more similar on right, or opposite paint more and more different (another color of eye maybe)?

 :y: very good 

Offline mirage

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Re: my avatar

Reply #15 on: April 03, 2007, 08:04:56 pm
Latest version... took most of your advice into consideration again (eyes closer together, highlight on ribbon, nose, smaller ribbons at turning points etc.):



Also tried to get a bit more complementairy colourpalette going (purple vs. orange)... Not sure if that was a wise decision

The right eye (ours) should probably be moved up a pixel or 2 when closed... looks weird now
« Last Edit: April 03, 2007, 08:12:09 pm by mirage »

Offline Sharm

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Re: my avatar

Reply #16 on: April 03, 2007, 08:20:36 pm
I liked the silver much better.  The first bend after the loop on the ribbon hasn't been fixed yet.  Mangust's edit is a good example.  Look at a real ribbon, it's not going to show the front and back like that.  You're right about the eye, moving it up will help.

Offline Gil

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Re: my avatar

Reply #17 on: April 03, 2007, 11:14:42 pm
Silver was 1000x better...

Offline Omenith

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Re: my avatar

Reply #18 on: April 03, 2007, 11:31:10 pm
Quote
Also tried to get a bit more complementairy colourpalette going (purple vs. orange)... Not sure if that was a wise decision

Orange and purple aren't compliments, my friend (well atleast not the purple and orange you have chosen).  :P
THE MIGHTY COLOR WHEEL!!!


Complimentary colors would be directly across... Since your purple side is more of a red-violet the compliment would be green or green-yellow. Which you were closer to when you first started.

I think the original palette you had was more interesting because of the contrast in saturation. But this doesn't mean you can't change the hue which was what I was originally suggesting.


Can you tell the difference?

Edit: Found a smaller less offensive color wheel..
« Last Edit: April 04, 2007, 11:52:53 pm by Omenith »

Offline philipptr

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Re: my avatar

Reply #19 on: April 04, 2007, 08:40:38 am
Orange and purple aren't compliments, my friend (well atleast not the purple and orange you have chosen).  :P
THE MIGHTY COLOR WHEEL!!!
Well you're right about the thing that violet and orange are no compliment colours, but you're post implicates that there was just one right colour wheel.
And furthermore I think it doesn't make too much sense to post a subtractive colourwheel when this thread is about something shown on a screen that works with the additive colourmethod.
Correct me if I'm wrong but as far as I know there are different colourwheels for subtractive and additive colours and this one is as far as I can tell for the subtractive.