AuthorTopic: NES mockup - new screen  (Read 27888 times)

Offline ptoing

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Re: NES mockup - silly deathanim added

Reply #50 on: March 30, 2007, 02:33:52 am
Whee!!!

There are no ugly colours, only ugly combinations of colours.

Offline ndchristie

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Re: NES mockup - new screen

Reply #51 on: March 30, 2007, 02:41:36 am
woo, changes!

i like ti a lot, tho i wonder if the greens couldnt be a little more blue tinted, to provide better definition and complement?

v. awesome
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Offline The B.O.B.

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Re: NES mockup - new screen

Reply #52 on: March 30, 2007, 03:13:46 am
   I like this stage 10x more than the previous. The ground tiles are sweet. The cacti enemies are a wee bit weak in design, though. Not that big a fan of the green colored pricks/needles. I think replacing them with a couple of black pixels, or whatever you used for the darkest color (the outline), would be best. I would also give them some type of cacti rose as a nose, or something( I'm sure you could pull it off, despite restrictions. Red isn't that hard to incorporate as a flower, now is it?). They just don't obtain the simplistic, adorable quality as the U fellow. Still though, this looks like something I would play...Keep em' coming...
« Last Edit: March 30, 2007, 03:17:33 am by The B.O.B. »
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Offline Sharm

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Re: NES mockup - new screen

Reply #53 on: March 30, 2007, 03:50:50 am
Cactus enemies! ;D  This just gets better and better.  The ground tiles are fabulous, they look more on purpose than limited.  Going from this to the underground shot might be jarring though.

Offline Froli

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Re: NES mockup - new screen

Reply #54 on: March 30, 2007, 03:51:19 am
Looking at this gives me a lot of Nostalgia <feels young again>. Amazing stuff there Ptoing

Offline .TakaM

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Re: NES mockup - new screen

Reply #55 on: March 30, 2007, 04:12:27 am
very very cool stuff ptoing, I really hope we can play this eventually :)
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Offline Fry

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Re: NES mockup - new screen

Reply #56 on: March 30, 2007, 04:31:52 am
Wow, this is looking excellent Ptoing.

I do agree with Adarias about perhaps making it read better by making the greens a bit more blue tinted.  Although I think the way you have it now perhaps looks more authentic NES'ish.

Can't wait to see more, you could easilly fool people who don't know better into thinking this was an actual NES game.   

-Fry

Offline Lackey

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Re: NES mockup - new screen

Reply #57 on: March 30, 2007, 05:22:30 am
Hm, this one is less striking than the first one I think.  Maybe higher contrast?

Colour choice is a little ugly here, but it looks hotter.

And other, blue-skyed.

I think you should do something about the cacti at least.  Oh yeah, and cool that we're using the same NES palette.

Offline Xion

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Re: NES mockup - new screen

Reply #58 on: March 30, 2007, 05:26:43 am
dude...ptoing...
are you sure those are NES restrictions? It so looks like you had all the freedom in the world. I only don't like the bottom left part of the overhang. It looks very bland.
but...
You are sooo much less than three.

Offline Anders_A

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Re: NES mockup - new screen

Reply #59 on: March 30, 2007, 06:26:57 am
I noticed your mockups are 256x224 pixels, the resolution of the NES is 256x240. The reason some emulators cut of 8 pixels on the top and bottom of the frame is because older tv sets cut off some (approx 8 pixels i guess). The 16x16 palette grid is aligned in the 256x240 frame though.
« Last Edit: March 30, 2007, 09:19:44 am by Anders_A »