AuthorTopic: [WIP] Shading help  (Read 5078 times)

Offline factorr

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[WIP] Shading help

on: March 20, 2007, 04:38:24 am
I just recently got into pixel art, I'm working on my first piece but I'm having problems with some of the shading.  If you'll not the corner facing towards the viewer need to appear to recede into the building as the corner on the sides do.  I searched but I couldn't find any good examples of this type of shading.  Any help?

http://img375.imageshack.us/my.php?image=skyscraperfa9.png

Offline madartiststan

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Re: [WIP] Shading help

Reply #1 on: March 20, 2007, 04:44:06 am
This is really quite good for your first piece. Since this is a building with rather flat surfaces it will have usually one direct shade on it and usually highlights and that's about it. If you want more practice shading you should really practice on something that isn't full of flat surfaces.

But, all in all good for your first piece.

Offline factorr

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Re: [WIP] Shading help

Reply #2 on: March 20, 2007, 04:54:57 am
That's just the thing, the segments containing the windows are supposed to be angled inwards, towards the center of building.  The design is based loosely off of the Taipei 101: http://fr.structurae.de/files/photos/2011/taipei_101.jpg

Offline Sherman Gill

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Re: [WIP] Shading help

Reply #3 on: March 20, 2007, 06:05:05 am
Please, for future threads, go to the "Get linking codes" part of the site, scroll down, type [ img ], copy the code with no tags around it, and lastly put [ /img ]
Like this:
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Opacus

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Re: [WIP] Shading help

Reply #4 on: March 20, 2007, 07:48:11 am
I refuse believing this is pixel art tbh.

Offline Gil

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Re: [WIP] Shading help

Reply #5 on: March 20, 2007, 09:49:54 am
Why wouldn't it be pixel art? Because of the AA?

Offline Opacus

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Re: [WIP] Shading help

Reply #6 on: March 20, 2007, 10:02:22 am
Why wouldn't it be pixel art? Because of the AA?
First of all, he just got into pixeling he said, and look at the AA in close up, that looks like genreic AA to me. I could be wrong, if so I apoligize,
but that AA just looks to unnatural to me.

Offline Panda

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Re: [WIP] Shading help

Reply #7 on: March 20, 2007, 10:05:40 am
Well, having 191 different colors on the palette would make it hard to believe it was all hand pixelled.
Not to mention that most of them are really close and unless computer generated, doing that would be a waste of time (esp. if it the whole thing looks like it has 10 colors at most).
Though the AA doesn't work where the building meets the white BG nor on the black lines on the top.


As for the windows, you should notice that the reference photo and your picture have different views, so if you want the whole thing look like it's angled inwards, you should tilt the straight sides too.

Offline philipptr

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Re: [WIP] Shading help

Reply #8 on: March 20, 2007, 01:26:37 pm
looks to me like a pixel work, which got bicubic resized and sharpened a little bit..

Offline factorr

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Re: [WIP] Shading help

Reply #9 on: March 20, 2007, 05:03:46 pm
It was all hand pixelated in MSPaint, I have the original bitmap if you'd like it.

What would be the best way to make it look more "natural"?  Darker outlines, more color differentiation?