AuthorTopic: My first walk animation [Nudity warning]  (Read 11314 times)

Offline Gil

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Re: My first walk animation

Reply #10 on: March 26, 2007, 06:37:27 pm
Okay, I don't have time for an edit, so here's an example from Muybridge. As you can see, yours contains lots of errors right now. You can't walk without lifting your feet for example. Also, there's a weird twitch in the leg animation. The head bob is out of sync with the legs too.

http://www.figuredrawings.com/animate10.html

Offline Dusty

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Re: My first walk animation

Reply #11 on: March 26, 2007, 07:47:18 pm
Should probably note that link above links to nudity.

Anyways, Fool's edit looks great, though the legs snap back into place way too fast. Something though about how the whole upper body moving together looks odd, not sure why though.

Offline Gil

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Re: My first walk animation

Reply #12 on: March 26, 2007, 09:06:10 pm
This thread also has nudity, I don't see a warning here.

We're on an art forum, people expect to see nudity...

Offline robalan

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Re: My first walk animation

Reply #13 on: March 26, 2007, 09:22:20 pm
Gil: that doesn't change the fact that people might be looking at the forum at work or school and not want to be surprised by nudity.  There's a reason most people tag threads that contain nudity.

Regarding the sprite, Gil's link should provide a good example, but here are a couple specific things that bug me:
-The movement of the hips as indicated by the crotch area seems to be timed incorrectly when compared with the movement of the legs.  Actually, now that I look closer, the chest, stomach, hips, and legs are all moving either too much or at the wrong time.  It kind of looks like random bits of her body are kind of spazzing out.  Sub-pixel movement to smooth the movement, especially of the crotch and belly button, would probably help make this look better.
-She looks like she's sliding when she puts her foot down; this would probably be fixed by adjusting the foreshortening you're doing on the foot.
-You probably want more contrast in your colors; the light, low contrast skin and dark outline are making this sprite very flat.

The animation has improved quite a bit since the first version.  Keep it up!
Always remember: a preposition is not something you should end a sentence with.

Offline Sharm

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Re: My first walk animation

Reply #14 on: March 26, 2007, 09:25:55 pm
Okay, back to work!  Thanks for the crits everyone.

Offline Fool

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Re: My first walk animation [Nudity warning]

Reply #15 on: March 27, 2007, 02:45:43 am
Good work so far, Sharm.=)

A few things - leg is still not bending which create that  sliding effect.=)
Frame 3 and 7 -(far leg) knee leads (start moving), feet stays.=)
Another bug in frames 1 and 5 - if you switch back and force between those frames you'll see  leg base's  moving 2 pixel to the side, try to make it centered.
Also if you narrow feet width from outside for the leg behind it'll kill sliding for good.=)
if you care for edit....=)
« Last Edit: March 27, 2007, 05:43:31 am by Fool »

Offline Sharm

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Re: My first walk animation [Nudity warning]

Reply #16 on: March 27, 2007, 07:29:58 pm
I would like an edit actually.  Thanks.  I've been trying to change the first frame so that you could see the bottom of her foot, but I'm doing that poorly too.  Here's what I've got so far.



I've also changed the colors, like Robalan suggested.  How does it look?

Offline Fool

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Re: My first walk animation [Nudity warning]

Reply #17 on: March 28, 2007, 01:34:20 am
Here i tried to edit - very quick just relocate parts, some lines are disturbed, but  see if it work for you in general=) Some shading will help to accent  far/closer parts as well. I would also move her hand slightly behind her body instead of to the side in frames 1 and 4, but that up to you - she might walk either way.=)


Here are all the changes: (marked frames)

« Last Edit: March 28, 2007, 12:01:50 pm by Fool »

Offline Sharm

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Re: My first walk animation [Nudity warning]

Reply #18 on: April 13, 2007, 09:58:27 pm
I finally got around to fixing this, hopefully it looks a little better.  How does it look now?



Robalan, I tried to fix the overdone movement, but I'm not sure it worked.  Any areas that still need help?

Offline Fool

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Re: My first walk animation [Nudity warning]

Reply #19 on: April 14, 2007, 01:16:33 am
Looks nice.=) maybe also arms (don't know how you call those - where they connect to the shoulder - wrinkle?) a little deep, no? Probably could go a pixel down to add some volume to the shoulder.