AuthorTopic: Iso Room and Sprite  (Read 9133 times)

Offline abzdragon

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Iso Room and Sprite

on: March 13, 2007, 05:30:05 pm
Hey! I'm a n00b and this is my first pixel post here... it's also my first time to do a sprite or any kind of iso art. I think I did an okay job picking a lightsource and such but I am here to learn so ya'll be the judges... tell me what sucks. :)

Iso Room w and w/o sprite:
It's kinda simple... and someone suggested hardwood floors but I couldn't get them to look like I wanted...


Sprites:


Edit:


Final Edit:


« Last Edit: March 16, 2007, 08:59:14 pm by abzdragon »

Hawk

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Re: Iso Room and Sprite

Reply #1 on: March 13, 2007, 11:38:36 pm
Try extending your efforts beyond the paint bucket.

Offline Lawrence

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Re: Iso Room and Sprite

Reply #2 on: March 14, 2007, 12:19:39 am
Hawk, why not try extending your efforts beyond the paint bucket of critique? ::)

Anyway, this is quite good for a first iso. Where exactly is the light source(s)? There aren't any shadows on the floor. I presume the light is on the ceiling judging from the shadow on the desk. If it's in the centre of the ceiling, I'd change the shading on the bed, because at the moment it seems like there's light on the left side of the bed near the edge. If you'd like, I could make an edit to show you more things I'd change.

Offline Ricco, the Pirate

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Re: Iso Room and Sprite

Reply #3 on: March 14, 2007, 12:37:51 am
And maybe you could add a reflection of the mirror on the floor huh? now that would be really cool :P


Offline abzdragon

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Re: Iso Room and Sprite

Reply #4 on: March 14, 2007, 12:40:51 am
Quote
Try extending your efforts beyond the paint bucket.
>_>

I tried to make the light source come from the left side mostly... I didnt draw a lamp or anything... that may have helped...
Quote
If you'd like, I could make an edit to show you more things I'd change.
Yes, please. I'd like that if you have time.

And thanks for the suggestion Ricco :) At least you could tell it's a mirror haha!
« Last Edit: March 14, 2007, 12:47:29 am by abzdragon »

Hawk

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Re: Iso Room and Sprite

Reply #5 on: March 14, 2007, 01:40:50 am


*Goes beyond the paintbucket critique*

Anyway...I just added some detail here and there where it was needed and sort of...changed the colors of the room a bit.
By the way there are eggs on the bed, don't ask why...

PS: Almost forgot to add the changes anyway, I added more detail to the desk, added some shadowing behind the desk on the floor and wall. Fixed about 8 loose pixels you had just sitting around. Added flowers to whatever kind of plant you have there, made the desk a bit lively with a full multi-colored eraser pencils. Fixed/Changed the two tone wall because I wasn't quite sure how a wall color would be different if it was the same distance away...Added some pixels to the books, and removed the white line at the top, just by preference ontop of changing the room color scheme. Along with the computer I changed it to be a bit more co-operative with normal realism, and made the monitor black and white instead of blue and teal. Lastly, I made the beed a tad bit more realistic in your sense since you imply that there are white covers underneath the sheets so, I changed the areas near the pillows to suit that concept.
« Last Edit: March 14, 2007, 01:49:14 am by Hawk »

Offline Ricco, the Pirate

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Re: Iso Room and Sprite

Reply #6 on: March 14, 2007, 01:50:51 am
hey, quick question here: is it ok to pillowshade a pillow? :P

Those pillows look stiffi, make them "fluffier"

 

Offline abzdragon

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Re: Iso Room and Sprite

Reply #7 on: March 14, 2007, 02:43:20 am
Thanks Hawk for explaining what you meant. I do need to correct the shadows under the desk... thanks for pointing that out. I dunno how I feel about the tan overall... but I do like how you made it look more like floorboards on the ground. My only gripe is that bamboo doesn't usually have flowers like that XD And you're prolly right also about the shading on the monitor but I was trying to keep it in a cool/blue theme. At any rate thanks for the suggestions ^^ I shall go work on it a bit more... 

Hawk

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Re: Iso Room and Sprite

Reply #8 on: March 14, 2007, 03:24:10 am
Thanks Hawk for explaining what you meant. I do need to correct the shadows under the desk... thanks for pointing that out. I dunno how I feel about the tan overall... but I do like how you made it look more like floorboards on the ground. My only gripe is that bamboo doesn't usually have flowers like that XD And you're prolly right also about the shading on the monitor but I was trying to keep it in a cool/blue theme. At any rate thanks for the suggestions ^^ I shall go work on it a bit more... 

Hmm, well if you wanted floor boards I easily could have done so. I was just remembering an old pixel group challenge that had pixel artists pixelate a small model of their rooms, and then a large model of their dream room. Which usually ended up with people having a large mall as there room...Anyway in regards to the bamboo, I'm cordially sorry about that I wasn't quite sure what it was when I was pixeling. Also about the tan, that basically is the mock-up of my IRL room, so yeah, it's just a bit different.

Offline 0xDB

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Re: Iso Room and Sprite

Reply #9 on: March 14, 2007, 12:33:55 pm
Nice for a first iso piece.

I don't know if the furniture standing a bit away from the walls is intentional but to me that looks strange, especially on the bookshelf. On the table though, I think one of the legs(to the extreme right) is too short. You can see that for yourself if you draw a line from the front leg, parallel to the floor line on the right, towards that leg that I think is too short. Extend it until it hits that helping line and it should be alright. You can also fix the wrongly positioned gripe on the right door of the bookshelf by doing that line trick. (Using helping lines like that is generally a nice trick to find the correct positions of things in iso drawings.)

To make the overall appearence of the room more interesting, my only suggestion is to add some texture to the bed and maybe to the walls. And then, what has already been said, add shadows and more detail. Keep going.

Offline SolidIdea

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Re: Iso Room and Sprite

Reply #10 on: March 14, 2007, 01:51:49 pm
Made a poor/fast edit, just to show how you could go with the objects, to give them more "life", in this case, the bed.
« Last Edit: March 14, 2007, 01:54:56 pm by SolidIdea »

Offline abzdragon

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Re: Iso Room and Sprite

Reply #11 on: March 14, 2007, 06:57:23 pm
*jumps up and down*
SolidIdea that is awesome! Exactly what I needed someone to show me!! I love you!

And thanks for the tips everyone *edits more*

Offline Serena

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Re: Iso Room and Sprite

Reply #12 on: March 14, 2007, 09:43:11 pm


I thought the walls looked a bit plain, so I added a wallpaper pattern.  And pinki-fied it for fun!  I just thought it looked too much like a boys' room.  You don't have to do any of this, it's more like my suggestion than a critique.

Hawk

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Re: Iso Room and Sprite

Reply #13 on: March 14, 2007, 09:49:54 pm


I thought the walls looked a bit plain, so I added a wallpaper pattern.  And pinki-fied it for fun!  I just thought it looked too much like a boys' room.  You don't have to do any of this, it's more like my suggestion than a critique.

...You've just killed me with all the pink. Though now since you did this suggestion you might as well add the addition color change to the bed, because now it currently is out of the color scheme because of the wall change.

Offline abzdragon

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Re: Iso Room and Sprite

Reply #14 on: March 15, 2007, 01:57:13 am
Okay I edited ... a lot... any better? Or any other tips on things to fix?  :lol:
(and Serena you were very right, it needed to be more girlie XD)

« Last Edit: March 15, 2007, 02:02:18 am by abzdragon »

Hawk

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Re: Iso Room and Sprite

Reply #15 on: March 15, 2007, 02:05:03 am
Well a few, why is there a computer monitor and no keyboard, mouse, CPU, or chair? Fix the floor if your going to make it into a rug, by adding speck details. Better job on the bed.

Offline abzdragon

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Re: Iso Room and Sprite

Reply #16 on: March 15, 2007, 02:27:15 am
Mb bc it's a flatscreen TV >_> or something like that...
And it's not a rug...


Offline AdamAtomic

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Re: Iso Room and Sprite

Reply #17 on: March 15, 2007, 04:40:46 am
wow, drastic improvement.  I disagree about needing specks on the floor - maybe add an actual rug for some accent value but I think, especially for this style of iso, you can get away with a smooth floor like that.  nobody is going to look at it and be confused about whether or not its carpet!

However, I think you need to show that flatscreen monitor the same love that you put into the other stuff - its lighting seems arbitrary compared to the other elements, and its color ramp is very blah, especially compared to the bed and walls.  The screen's bevel looks thicker on the left, and the dark areas don't seem dark enough on it.   The diagonals on the screen don't make too much sense either, as LCD screens aren't generally reflective; maybe you could squeeze a little icon or something in there instead?  personalize it, instead of just letting it be some weird furniture display prop ;)

Offline abzdragon

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Re: Iso Room and Sprite

Reply #18 on: March 15, 2007, 04:53:12 am
As per your suggestion Adam I gave the screen some life:
(can you tell it's a heart?)

Offline Feron

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Re: Iso Room and Sprite

Reply #19 on: March 15, 2007, 08:37:24 am
lightsource suggests top right.  I think those shadows need re-positioning.

big improvement though.

Offline Hedgehog

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Re: Iso Room and Sprite

Reply #20 on: March 15, 2007, 02:29:53 pm
Shouldn't the wall on the right be lighter and the wall on the left be darker, as your shadows are going towards the right wall? It looks like you have a light source at the top right and the bottom left. I dnno if I'm wrong...
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Offline abzdragon

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Re: Iso Room and Sprite

Reply #21 on: March 16, 2007, 06:19:10 pm
I was going for bottom left.. I'm not sure how to make it look like that. I dont see how it's coming from the top right but mb Im just not used to doing shadows like this lol!

Offline Serena

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Re: Iso Room and Sprite

Reply #22 on: March 16, 2007, 07:53:12 pm
I was going for bottom left.. I'm not sure how to make it look like that. I dont see how it's coming from the top right but mb Im just not used to doing shadows like this lol!
It's the walls... it looks like the light is coming from the right, the way they are shaded.

Offline abzdragon

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Re: Iso Room and Sprite

Reply #23 on: March 16, 2007, 09:00:10 pm
This will prolly be my final edit unless someone else finds something glaringly wrong:


I changed the colors of the monitor like Adam suggested and the walls to fit my shadows as per Serena's. Thanks for the help everyone! <3