AuthorTopic: Knight Running Animation Attempt  (Read 3475 times)

Offline DJ gman

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Knight Running Animation Attempt

on: March 10, 2007, 02:01:45 am


dare to compare. i dove into making 6 frame movement animations with my characters. i think the knight running animation turned out well.
C+C please.

Offline Kren

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Re: Knight Running Animation Attempt

Reply #1 on: March 10, 2007, 02:05:48 am
hmm, the frame in which his two feet's are not touching the ground, the time should last longer.

Offline Stwelin

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Re: Knight Running Animation Attempt

Reply #2 on: March 10, 2007, 02:10:30 am
When walking, and especially running, you put a foot in front of the other, they don't stay at the same horizontal distance apart from each other, maybe have the feet come inward when they are farthest back/forward. Good looking animations so far.

Offline DJ gman

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Re: Knight Running Animation Attempt

Reply #3 on: March 10, 2007, 05:31:33 am


*update*
added shield and sword
tried to fix the legs on both sprites
not sure if i had posted the attack animation here for c+c but ill post it anyways.
« Last Edit: March 10, 2007, 05:48:57 am by DJ gman »

Offline Wakka

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Re: Knight Running Animation Attempt

Reply #4 on: March 10, 2007, 05:54:24 am
Try to show his knees bending just a little bit. Add a few more frames, and add some shadow to the leg as it is going back.

Offline Malor

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Re: Knight Running Animation Attempt

Reply #5 on: March 10, 2007, 02:32:00 pm
he is bound to poke an eye out with that sword. But, I think the run animation is nice, and I like the motion of the sheild :), wouldnt the walk animation be a bit slower than the run animation? Or, is that just me?
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